Voodoo 4 and 5 drivers will be included in the OpenGL update according to the release made by R.Jason Sams on BeNews (and the beta drivers on my drive)
No NEW OpenGL optimizations were used for the GLQuake testing. Believe me I wrote it:) In fact the BeOS port had added code which improved the animation and made it slower than the original id code. All the OpenGL calls are the same. The AI and engine code is the same. Everything is the same except for the platform specific window handling. The argument is that the same OpenGL code in BeOS runs faster than linux (X3) and Windows9x with the same hardware. I think the numbers speak for themselves.
Voodoo 4 and 5 drivers will be included in the OpenGL update according to the release made by R.Jason Sams on BeNews (and the beta drivers on my drive)
No NEW OpenGL optimizations were used for the GLQuake testing. Believe me I wrote it :) In fact the BeOS port had added code which improved the animation and made it slower than the original id code. All the OpenGL calls are the same. The AI and engine code is the same. Everything is the same except for the platform specific window handling. The argument is that the same OpenGL code in BeOS runs faster than linux (X3) and Windows9x with the same hardware. I think the numbers speak for themselves.