I submit that it is better to
take proactive measures against spammers, who will certainly ruin the Gnutella system for *all* of its users,
that may have the negative consequence of reducing, but not totally eliminating, the worth of the system to a
small minority of its users.
Kinda like eugenics for distributed file sharing . . .
Fyodar's exploit world has a good collection of scanners, articles, and known exploits (if that's what you want).
Word of advice though, don't ask about the back doors in the various Quakes (here and here) during interviews on/. unless you've got Karma to spare . . . ouch.
It's mostly a conglomerate of different sources, but a number of the articles are kinda interesting. Keeping up with CERT advisories would probably be better for self defense though (always good to know what they do though). The scanners are pretty good, especially if your, um, on the "testing" end and the the detection end . . .
And what have you got against documentation? At least the Windows APIs have got decent, indexed, searchable documentation with a reasonable update and distribution system.
That which is documented. I'll give you that. And MSDN is helpful. My problem is all the undocumented stuff, not to mention what they did with Kerberos.
I found my self almost laughing everytime I heard 'it has this--but not only this--we extended it!'
There has been no successful major console upgrade yet.
True, AFAIK . . . but there are some significant differences from past incarnations and Indrema's proposal . . .
For example, Indrema wants to allow its users to upgrade the HDD, CD/DVD. Previous consoles didn't even have a disk so this question was moot. The size of a system's disk doesn't affect its performance in any way that a designer would need to worry about.
Sega is probably the only company that has followed through with its attempt at making true upgrades available but tripped over itself when it was producing games in triplicate--for Genesis, SegaCD, and 32X--and later for Saturn as well. Their problem was that, by creating very similar versions of each game, they gave users little incentive to upgrade. 32X was little more than a sham and added very little to the Genesis. SegaCD on the other hand was pretty popular, and the storage available led to some great RPGs. The problem here? Most people interested in RPGs had a Super Famicon/Super Nintendo and were playing Final Fantasy, Dragon Quest, Ogre Battle . . . the list goes on and on.
SegaCD was also hurt by everyone's need to include grainy FMV in everything as the only reason to get that version and not the Genesis one . . .
Why would DELL cook the books to make NT5 look bad?
Don't know, but we can jump to conclusions.
There are too many problems with this test that do bring up memories of Mindcraft--the fact that the RH test was conducted three monthes after the Windows test, the difference in disk systems . . .
Kinda like eugenics for distributed file sharing . . .
Fyodar's exploit world has a good collection of scanners, articles, and known exploits (if that's what you want).
Word of advice though, don't ask about the back doors in the various Quakes (here and here) during interviews on /. unless you've got Karma to spare . . . ouch.
It's mostly a conglomerate of different sources, but a number of the articles are kinda interesting. Keeping up with CERT advisories would probably be better for self defense though (always good to know what they do though). The scanners are pretty good, especially if your, um, on the "testing" end and the the detection end . . .
And what have you got against documentation? At least the Windows APIs have got decent, indexed, searchable documentation with a reasonable update and distribution system.
That which is documented. I'll give you that. And MSDN is helpful. My problem is all the undocumented stuff, not to mention what they did with Kerberos.
I found my self almost laughing everytime I heard 'it has this--but not only this--we extended it!'
There has been no successful major console upgrade yet.
True, AFAIK . . . but there are some significant differences from past incarnations and Indrema's proposal . . .
For example, Indrema wants to allow its users to upgrade the HDD, CD/DVD. Previous consoles didn't even have a disk so this question was moot. The size of a system's disk doesn't affect its performance in any way that a designer would need to worry about.
Sega is probably the only company that has followed through with its attempt at making true upgrades available but tripped over itself when it was producing games in triplicate--for Genesis, SegaCD, and 32X--and later for Saturn as well. Their problem was that, by creating very similar versions of each game, they gave users little incentive to upgrade. 32X was little more than a sham and added very little to the Genesis. SegaCD on the other hand was pretty popular, and the storage available led to some great RPGs. The problem here? Most people interested in RPGs had a Super Famicon/Super Nintendo and were playing Final Fantasy, Dragon Quest, Ogre Battle . . . the list goes on and on.
SegaCD was also hurt by everyone's need to include grainy FMV in everything as the only reason to get that version and not the Genesis one . . .
Why would DELL cook the books to make NT5 look bad?
Don't know, but we can jump to conclusions.
There are too many problems with this test that do bring up memories of Mindcraft--the fact that the RH test was conducted three monthes after the Windows test, the difference in disk systems . . .
I don't know why, but I'm sure as hell curious.