Though this is off the orignal topic (and moderators are often overly sensitive about that), it certainly is on topic about this. On the other hand, I will point out that the post above certainly is NOT informative about this issue.
That said, GAIM has some serious shortfalls, though it also has some very nice features.
Positives first. I love the auto-logging feature. I like the fact that it allows you to customize your html instead of having everything forcibly converted for you like AIM does (however, it isn't even close to wysiwyg as you type it all in using the tags--I love it, but certainly not everyone does). No space reserved for annoying adverts.
Negatives. While it does support saving/loading your buddy list to/from a file (necessary, because the list you store on AOL's servers mysteriously disappear quite often), it is unable to import AIM lists (yes, very minor problem, but it makes migrating over harder initially . ..). Furthermore, you can't see a person's away message by using 'Get Info' or similar means (AIM will make it viewable above a person's profile . ..).
Some of this may have changed recently, but I know that these are some problems I initially had with it. I know that my buddy list that was being stored on AOL's server disappeared a day or two ago. I also know that there hasn't been an exploitable, intentional overflow discovered in GAIM.
What's the difference in freatures between TOC and the closed protocol, anyway? Does anyone know? I've never seen the two compared. . . though I guess I haven't looked too hard, either . . .
I stand by the belief that anything that is machine readable, or able to have any use will be able to be copied. Eventually. We've seen numerous examples of hype, and it has always been cracked.
The article really didn't go into depth about how Sony would prevent copying. The only thing that I can see is if it was, like the DVD, a closed spec written by Sony (or licensee) for just one or two OSes (guess which one). Even so, it would be possible to reverse engineer, though met with familiar (DeCSS, DMCA) problems . . .
Closing comments:
Has the DMCA ever been tested? Don't think so.
If this really is only available for the Two OSes, why is it appearing on/.? I thought CmdrTac o banned all news for non-Linux platforms.
Amazing how that discussion never really talked about the movie yet had so many high scoring posts;) Perhpas someone in Sealand could reverse engineer it;)
The "problem" here is that Windows has a lot more optimization at the kernel level for transactions and allows almost every process the ability to run at privellaged levels. Linux (Un*x in general as well of course), on the other hand, has a much more secure design in general which prevents many of the stability problems Windows has while sacrificing some performance. This added optimization becomes a factor after about two dozen clients, but once Windows is forced to scale beyond a certain number of clients (100 or so I think), the "optimization" has an inverse effect while Un*x is able to scale with very little noticable difference. This is one of the reasons why NT is often used within firewalls for small to midsized intranet as opposed to larger networks and as web servers.
Though this is off the orignal topic (and moderators are often overly sensitive about that), it certainly is on topic about this. On the other hand, I will point out that the post above certainly is NOT informative about this issue.
That said, GAIM has some serious shortfalls, though it also has some very nice features.
Positives first. I love the auto-logging feature. I like the fact that it allows you to customize your html instead of having everything forcibly converted for you like AIM does (however, it isn't even close to wysiwyg as you type it all in using the tags--I love it, but certainly not everyone does). No space reserved for annoying adverts.
Negatives. While it does support saving/loading your buddy list to/from a file (necessary, because the list you store on AOL's servers mysteriously disappear quite often), it is unable to import AIM lists (yes, very minor problem, but it makes migrating over harder initially . . .). Furthermore, you can't see a person's away message by using 'Get Info' or similar means (AIM will make it viewable above a person's profile . . .).
Some of this may have changed recently, but I know that these are some problems I initially had with it. I know that my buddy list that was being stored on AOL's server disappeared a day or two ago. I also know that there hasn't been an exploitable, intentional overflow discovered in GAIM.
What's the difference in freatures between TOC and the closed protocol, anyway? Does anyone know? I've never seen the two compared. . . though I guess I haven't looked too hard, either . . .
You can't even get the link right . . .
although a CG simpsons movie might be cool instead of 2d animation
CG was cool, but an entire movie of it just wouldn't be The Simpsons.
It's just a little airborne, it's still good, it's still good!
I stand by the belief that anything that is machine readable, or able to have any use will be able to be copied. Eventually. We've seen numerous examples of hype, and it has always been cracked.
The article really didn't go into depth about how Sony would prevent copying. The only thing that I can see is if it was, like the DVD, a closed spec written by Sony (or licensee) for just one or two OSes (guess which one). Even so, it would be possible to reverse engineer, though met with familiar (DeCSS, DMCA) problems . . .
Closing comments:
Amazing how that discussion never really talked about the movie yet had so many high scoring posts ;) ;)
Perhpas someone in Sealand could reverse engineer it
The "problem" here is that Windows has a lot more optimization at the kernel level for transactions and allows almost every process the ability to run at privellaged levels. Linux (Un*x in general as well of course), on the other hand, has a much more secure design in general which prevents many of the stability problems Windows has while sacrificing some performance. This added optimization becomes a factor after about two dozen clients, but once Windows is forced to scale beyond a certain number of clients (100 or so I think), the "optimization" has an inverse effect while Un*x is able to scale with very little noticable difference. This is one of the reasons why NT is often used within firewalls for small to midsized intranet as opposed to larger networks and as web servers.