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User: Brennen

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  1. Re:What does he mean by this? on Dave Taylor Interview · · Score: 1

    Well, er... Seems fairly straightforward.

    I've been thinking for quite a while now that sooner or later, we're going to see a lot of GPL'd (or similarly licensed) game development. There's an increasing trend lately towards licensing game engines developed by other companies, simply because it seems to be a lot less work than developing one from scratch.

    If a really high quality FPS engine, for example, gets GPL'd, I can see people using it for projects and contributing the code they write back to the engine, and selling the finished game as a product by keeping the art/level design/etc. as their own property. Or am I mistaken in thinking this could be done within the terms of the GPL?

    This would especially make sense given how much it must cost to produce a commercial quality game these days...