Redhat, Debian, etc.. make profits from selling their distributions, so profits aren't all bad.
Debian does not sell their distribution; they are a nonprofit team of volunteers. If you want the distribution you either download it or buy it from cheapbytes, Corel, etc.
as supposedly there are many veiled hints of lesbianism and homosexuality they left out or omitted.
There aren't veiled hints of lesbianism, there is outright lesbianism/homosexuality. In the Americanized version they changed one of the bad guys into a female because he was gay and had a relationship with one of the other bad guys. In the third season two of the Outer Senshi are lesbian lovers (no attempts to hide it). The Sailor Stars of the last season are females who transform into males when in disguise. One of them always hits on Sailor Moon.
The original Japanese series is quite good and very funny. The Americanized version is complete crap.
Actually, Cartoon Network has attempted to run the entire Robotech series a couple times now in the past few years.
Actually, they ran through the series several times but only the first two parts (Macross Saga and Southern Cross). I don't know what the deal was but they never showed even an episode of The New Generation which most people liked best (they even had a clip or two in the Toonami commercials that advertised Robotech). The Macross Saga is just as awesome but I have to say that Southern Cross blows. If there were gonna leave any part out they should've left out that one.
robotech (Which was a basterdization of three seasons of macross)
Robotech was a bastardization of three completely unrelated series: SDF Macross, Southern Cross, and M.O.S.P.E.A.D.A. (or some similarly absurd acronym). The original Macross will be released as a DVD box set by AnimEigo.
Do you think the dog will relate you whacking him to his actions? What is the time frame within which he relates the action to the whacking? If you wait 30 seconds will he still relate the two and cut the crap?
I guess I'm asking if there's a diffence here or if your example just breaks down one guy beating his dog more than the other.
If I was an anime addict and the movie wasn't released in the USA, I would by it off the internet from a sight in Japan.
Actually, this example is somewhat backwards. The studios wouldn't mind at all for you to import their $60 dvd's. I don't think Gainax's dvd release of Neon Genesis Evangelion is even region locked; you can order it directly from them for around $52/disc. I just hope you can understand japanese and don't expect any extras. In fact, they usually come in standard jewel cases.
The studios are much more worried about japanese consumers importing american dvd's. No worries about them understanding english either. Traditionally, american dvd releases of anime contain the video stream, english language and the original japanese language audio streams, as well as english subtitles and often even spanish subtitles. There are usually other extras as well, all in a handy keepsake case for a MSRP of $29.95 which usually drops to below $20 when ordering online from, for example, DVD Express. Not to mention the awesome deals on box sets. Look up Tenchi Muyo! and Fushigi Yugi at DVD Express for examples.
This is the reason Bandai (AnimeVillage.com) has a policy to wait at least six months after a japanese anime DVD release to produce the american one. I suppose if a title is never going to be released here in america you may want to import it from japan, but that problem is disappearing as anime becomes more popular over here.
Anyone interested in anime on dvd can check out Anime on DVD.
I maybe be a bit picky here, but this annoys me every time I see it. There is not a Nintendo of Japan. We have Nintendo Co., Ltd. of Kyoto, Japan, and their American subsidiary Nintendo of America Inc.
Actually, that was a mistake in the press release/specs. According to Ask Dan
In our excitement about this announcement, we had a slight mis-translation of the Japanese press release. The Game Boy Advance will be able to display 511 simultaneous colors, from a palette of 65,535. However, as developers have shown with Griffey and other Game Boy Color titles, it is possible to create the appearance of more than the 56 colors normally possible by changing the palette during retrace. This makes it possible to show as many as 224 colors simultaneously on Game Boy Color, and the same trick should yield at least 4,096 possible colors on Game Boy Advance.
Nobody says you HAVE to do it this way, but you're the first person I've met who doesn't agree that that's the way the "back" button should work. Have you never experienced the frustration that I illustrated, using Freshmeat as the example? Yes, there is a workaround: open every link as a new window. However, let me stress that this is a "workaround" for what is widely perceived as broken behavior. I know I don't only speak for myself; read the other comments.
Your "workaround" is actually how I browse normally. Nothing annoys me more than having to hit back to follow other links I've already picked out as interesting. It wastes time and it interrupts my browsing. If I find a link I want to follow I open it in a new window and continue reading the current page. By the time I'm done with the current page the new page has loaded and I can read it. When I'm going through the news on slashdot I usually open a dozen article/comment windows and by the time I'm done with the main page the first few have finished loading. The single most annoying thing about win95 for me is that I can't open new windows with a single click like I can in X. Perhaps the 3rd button does that, but I only have a two button mouse and AFAIK there is now Emulate3Buttons for windows.
However, I do agree that the back button working how you describe is not desireable. I rarely use the back button, but when I do I usually appreciate that it takes me back to exactly where I left off.
Matters, it doesn't. Available, the code still is.
on
Feature:GPL vs BSD
·
· Score: 1
This isn't possible with the GPL. It's always there, blatantly in your face, telling you ``You may not use this code in proprietary ventures.'' If a company takes your work, repackages it and sells the repackaging and service for it, your code is still available. It isn't legally permissible for them to take your code, incorporate it into another product and sell that product.
I think this is a large misunderstanding about the BSD license. If someone takes your code and makes a proprietary product out of it, your code is still there. You can't see the modifications they made to it but your source code is still out there on the internet and anyone can still use your code. They have taken nothing from the community by using your code in their product. The copyright to your code is still yours.
Now, that's not to say I agree with a company taking code and not giving back. I'm just saying that they are not removing our access to our code, they are adding to the code and selling their additions. They are removing our ability to modify their code. If you want to modify it, modify our version. Oh, and while you're at, add those extra functions if they are so great people are willing to pay for them.
If you are concerned about people taking your code and not giving you credit there is a BSD license to take care of that. Just add a clause to say they need to credit you. I think it's a selflessness thing. BSD is a giving license. Here, take this code and do whatever you want with it. GPL is a give/take license. Here, take this code but if you modify it you need to give it back for the rest of us.
Personally, I haven't yet decided which license I want to use for my projects. I don't know if I'm selfless enough to allow someone to take my code and not give back. I wonder, if I found someone using my code in a way I didn't like, could I terminate their license?
hmm.. Quite a good refute. I'll have to think about it some more.
I do belive that taking something too literally can be just as bad as not believing it at all. For instance, this created from the dust of the earth thing could be just that we are created of the substance of the earth, not literally the dust. I dunno. Maybe I'm just looking for a way to prove something I believe. You know, you have a way to disprove my theories using something taken as fact, but I have no equally strong way to disprove anything in the Bible. Not that I'd want to, just something to think about.
This is something I've been thinking about for quite a while. The Bible says that God created man. It does not say how. To my knowledge, there is nothing in the Bible that says God did not create man through evolution.
It does say man was created on the sixth day and that could be looked upon as ruling out evolution. But a day is a relative measure of time. It's probably not even meant to be taken literally, being more of a symbolic amount of time. God gave humans 1/7 of the amount of time he took to create everything. Ironically, that's also the amount of time he rested;)
I don't see the point in thinking of desktops as spacially positioned. I don't move left or right to get to the next desktop, I hit Alt-Fx (or whatever). I like to think of the desktop I switch to as replacing the current one and the current one just disappears. I don't care where it goes as long as I can get it back by hitting one of my key combinations.
I see his point. The problem is that the FAQ does not say that every emulator is illegal; it says that UltraHLE is illegal. It also says that Nintendo thinks emulators promote piracy. I don't have enough information to say whether or not UltraHLE infringes on Nintendo's copyrights. I'm inclined to think it was developed with information from Nintendo's dev kits and would therefore infringe on their intellectual property, but I don't know. I do agree that emulators currently promote piracy of games.
This is the same problem faced by the RIAA for electronic distribution of music. Nintendo needs a way to make sure people pay for the games that they play on emulators. Super Gameboy provides this because you need the actual gameboy cartridge to play the game. There is currently no way to do this on computers because ROM images are so easily copied and transferred. I love this property mp3's and ROM images. Unfortunately, it pisses off Nintendo because people copy and don't pay.
Any fool can make a game. It takes a team of very talented fools to make a good game. There's more to making a game than programmers. You need game designers, artists, musicians, language experts to translate it, managers to oversee everything, etc. You point out to me any successful current game that had less than a dozen people working on it and I'll be surprised. Zelda had over 200 people working on it in the latter stages of development.
Demo's are not games. Please point out to me how emulators cut costs on development in any significant manner. When you have a team working on a game, the cost of a dev kit is puny. Manufacturing costs for the cartridges blows all that away.
Perhaps you're trying to point out that electronic distribution of games would be increadibly less expensive than cartridges. I agree completely there. Unfortunately, you have the same problem as the RIAA has with mp3's. That is making sure everyone pays for their games. That is the single largest problem Nintendo has, making sure their games aren't pirated, and that's probably the main reason they stuck with carts instead of cd's for the N64. Let's see what they come up with the DVD's for Dolphin.
Sure, make all the N64 games you want with, but you'll just be wasting your time and money. For one thing you'll have to create your own dev kits. You need some custom hardware to load your software into the N64. You also need compilers and debuggers. That probably means modifying the gcc MIPS compilers unless you want to write your own from scratch. You'll also be hurting for dev information about the N64. You can get the chip specs from SGI and that'll certainly do you some good. Nintendo kindly lends you all that when you get a dev kit. Finally, you can't make the cartridges. Ever look at the back of your cartridges? That thing's covered by at least 10 patents. Same goes for the system.
Tengen tried to manufacture their own cartridges. In fact, they would have succeeded if they had done a clean room implementation of the security mechanism. As it was, they stole the info from the copyright office. That's the only reason Nintendo won.
Currently, I don't know if you could do a clean room implementaton of the cartridges anymore. Even so, I'm not sure if that will get around the patents. It certainly would take a lot of engineering effort. I dunno if it'd be worth it.
Actually, for a long time Nintendo did force third party game makers into an exclusivity license. Something to the effect that you had to release your games only for the NES for a period of 2 years. I believe they stopped this practice after/during their antitrust case with the government..
For a very long time Nintendo did have a complete lock on the console market. It finally broke with the Genesis which was a great deal more powerful than the NES and still took quite a bit of time to get going. The master system was more powerful than the NES and it still failed.
Is nintendo going to sue themselves for releasing an emulator? The only reason an emulator would be illegal is because it infringes on nintendo's copyrights/patents. I'm sure nintendo has granted themselves permission to use their own patents..
On the other hand, third party game makers could possibly sue nintendo because nintendo's device allows their games to be played on a snes. I doubt it though as the super gameboy still requres you to have the actual game cartridge where as snes9x does not.
You have a point, especially because you can only run one instance per user on the linux version (if you want to use the cache anyway). On linux there is a method for programs to tell netscape to utilize an already open window to display a link (Licq does this for ICQ'd URLs).
Also, something to realize is that different people have different browsing styles. I follow links by opening them in new windows so that I can check them later and they don't interrupt what I'm currently reading. In linux I can just middle-click the links, but this doesn't work in windows (possible because I use Emulate3Buttons for my two button mouse). It takes too much effort to right-click and hit open in new window. My streamlined browsing becomes clunky, compounded by the fact that IE doesn't even open new windows fullscreen.
That is very true, but having programmers and engineers on the forefront of game design does not and should not exclude "real" game designers. He makes a very good point that it takes more than programmers and engineers to make a fun game.
On the one hand we have Mr. Miyamoto saying this:
I am sure that each case has its own unique cause, but I know that when (Nintendo's) game designers and producers make their plans without a sufficient grasp of the technology and engineering necessary to make their game, they will often fail. Also, we may be frustrated to find that a game we are developing never really becomes fun to play no matter how hard we try to improve it.
And on the other hand we have what he says about a new zelda game on their next hardware:
Shall I begin making Zelda for our next generation hardware? At this point, the answer to that question is no. The reason for my saying this is that all of the elements for which Zelda has received so much praise for had already been incorporated into the game more than a year before completion, when I felt the game was not fun to play. [...] With improved hardware, I can imagine Zelda having more detailed graphics and a quicker response time, but when it comes to increasing the degree of fun, I cannot be certain of that at this time. This is something that I feel we as designers must reconsider.
So basically it takes both to make a good game. Without good programmers and engineers involved in the design it will fail, but without "real" game designers the resulting game will not be fun.
Redhat, Debian, etc.. make profits from selling their distributions, so profits aren't all bad.
Debian does not sell their distribution; they are a nonprofit team of volunteers. If you want the distribution you either download it or buy it from cheapbytes, Corel, etc.
as supposedly there are many veiled hints of lesbianism and homosexuality they left out or omitted.
There aren't veiled hints of lesbianism, there is outright lesbianism/homosexuality. In the Americanized version they changed one of the bad guys into a female because he was gay and had a relationship with one of the other bad guys. In the third season two of the Outer Senshi are lesbian lovers (no attempts to hide it). The Sailor Stars of the last season are females who transform into males when in disguise. One of them always hits on Sailor Moon.
The original Japanese series is quite good and very funny. The Americanized version is complete crap.
Actually, Cartoon Network has attempted to run the entire Robotech series a couple times now in the past few years.
Actually, they ran through the series several times but only the first two parts (Macross Saga and Southern Cross). I don't know what the deal was but they never showed even an episode of The New Generation which most people liked best (they even had a clip or two in the Toonami commercials that advertised Robotech). The Macross Saga is just as awesome but I have to say that Southern Cross blows. If there were gonna leave any part out they should've left out that one.
robotech (Which was a basterdization of three seasons of macross)
Robotech was a bastardization of three completely unrelated series: SDF Macross, Southern Cross, and M.O.S.P.E.A.D.A. (or some similarly absurd acronym). The original Macross will be released as a DVD box set by AnimEigo.
Do you think the dog will relate you whacking him to his actions? What is the time frame within which he relates the action to the whacking? If you wait 30 seconds will he still relate the two and cut the crap?
I guess I'm asking if there's a diffence here or if your example just breaks down one guy beating his dog more than the other.
Transmeta should stick these GPRS cellphone thingies in Crusoe webpads and sell them in the UK...
If I was an anime addict and the movie wasn't released in the USA, I would by it off the internet from a sight in Japan.
Actually, this example is somewhat backwards. The studios wouldn't mind at all for you to import their $60 dvd's. I don't think Gainax's dvd release of Neon Genesis Evangelion is even region locked; you can order it directly from them for around $52/disc. I just hope you can understand japanese and don't expect any extras. In fact, they usually come in standard jewel cases.
The studios are much more worried about japanese consumers importing american dvd's. No worries about them understanding english either. Traditionally, american dvd releases of anime contain the video stream, english language and the original japanese language audio streams, as well as english subtitles and often even spanish subtitles. There are usually other extras as well, all in a handy keepsake case for a MSRP of $29.95 which usually drops to below $20 when ordering online from, for example, DVD Express. Not to mention the awesome deals on box sets. Look up Tenchi Muyo! and Fushigi Yugi at DVD Express for examples.
This is the reason Bandai (AnimeVillage.com) has a policy to wait at least six months after a japanese anime DVD release to produce the american one. I suppose if a title is never going to be released here in america you may want to import it from japan, but that problem is disappearing as anime becomes more popular over here.
Anyone interested in anime on dvd can check out Anime on DVD.
But the SVideo-out to the TV is absolutely perfect.
I guess that means if I get a dxr2 I can plug its SVideo-out into my tv card and get the video busmastered to my framebuffer.
I maybe be a bit picky here, but this annoys me every time I see it. There is not a Nintendo of Japan. We have Nintendo Co., Ltd. of Kyoto, Japan, and their American subsidiary Nintendo of America Inc.
;)
That is all. Have a nice day
Actually, that was a mistake in the press release/specs. According to Ask Dan
In our excitement about this announcement, we had a slight mis-translation of the Japanese press release. The Game Boy Advance will be able to display 511 simultaneous colors, from a palette of 65,535. However, as developers have shown with Griffey and other Game Boy Color titles, it is possible to create the appearance of more than the 56 colors normally possible by changing the palette during retrace. This makes it possible to show as many as 224 colors simultaneously on Game Boy Color, and the same trick should yield at least 4,096 possible colors on Game Boy Advance.
Nobody says you HAVE to do it this way, but you're the first person I've met who doesn't agree that that's the way the "back" button should work. Have you never experienced the frustration that I illustrated, using Freshmeat as the example? Yes, there is a workaround: open every link as a new window. However, let me stress that this is a "workaround" for what is widely perceived as broken behavior. I know I don't only speak for myself; read the other comments.
Your "workaround" is actually how I browse normally. Nothing annoys me more than having to hit back to follow other links I've already picked out as interesting. It wastes time and it interrupts my browsing. If I find a link I want to follow I open it in a new window and continue reading the current page. By the time I'm done with the current page the new page has loaded and I can read it. When I'm going through the news on slashdot I usually open a dozen article/comment windows and by the time I'm done with the main page the first few have finished loading. The single most annoying thing about win95 for me is that I can't open new windows with a single click like I can in X. Perhaps the 3rd button does that, but I only have a two button mouse and AFAIK there is now Emulate3Buttons for windows.
However, I do agree that the back button working how you describe is not desireable. I rarely use the back button, but when I do I usually appreciate that it takes me back to exactly where I left off.
This isn't possible with the GPL. It's always there, blatantly in your face, telling you ``You may not use this code in proprietary ventures.'' If a company takes your work, repackages it and sells the repackaging and service for it, your code is still available. It isn't legally permissible for them to take your code, incorporate it into another product and sell that product.
I think this is a large misunderstanding about the BSD license. If someone takes your code and makes a proprietary product out of it, your code is still there. You can't see the modifications they made to it but your source code is still out there on the internet and anyone can still use your code. They have taken nothing from the community by using your code in their product. The copyright to your code is still yours.
Now, that's not to say I agree with a company taking code and not giving back. I'm just saying that they are not removing our access to our code, they are adding to the code and selling their additions. They are removing our ability to modify their code. If you want to modify it, modify our version. Oh, and while you're at, add those extra functions if they are so great people are willing to pay for them.
If you are concerned about people taking your code and not giving you credit there is a BSD license to take care of that. Just add a clause to say they need to credit you. I think it's a selflessness thing. BSD is a giving license. Here, take this code and do whatever you want with it. GPL is a give/take license. Here, take this code but if you modify it you need to give it back for the rest of us.
Personally, I haven't yet decided which license I want to use for my projects. I don't know if I'm selfless enough to allow someone to take my code and not give back. I wonder, if I found someone using my code in a way I didn't like, could I terminate their license?
Laters,
Rick (rick at chillin dot org)
I agree completely. In fact, the author of Dehacked now works for Microsoft. On Office.
hmm.. Quite a good refute. I'll have to think about it some more.
I do belive that taking something too literally can be just as bad as not believing it at all. For instance, this created from the dust of the earth thing could be just that we are created of the substance of the earth, not literally the dust. I dunno. Maybe I'm just looking for a way to prove something I believe. You know, you have a way to disprove my theories using something taken as fact, but I have no equally strong way to disprove anything in the Bible. Not that I'd want to, just something to think about.
This is something I've been thinking about for quite a while. The Bible says that God created man. It does not say how. To my knowledge, there is nothing in the Bible that says God did not create man through evolution.
;)
It does say man was created on the sixth day and that could be looked upon as ruling out evolution. But a day is a relative measure of time. It's probably not even meant to be taken literally, being more of a symbolic amount of time. God gave humans 1/7 of the amount of time he took to create everything. Ironically, that's also the amount of time he rested
Strangely, that reminds me of Jurassic Park and the failsafe's they built into the dinosaurs...
I don't see the point in thinking of desktops as spacially positioned. I don't move left or right to get to the next desktop, I hit Alt-Fx (or whatever). I like to think of the desktop I switch to as replacing the current one and the current one just disappears. I don't care where it goes as long as I can get it back by hitting one of my key combinations.
I see his point. The problem is that the FAQ does not say that every emulator is illegal; it says that UltraHLE is illegal. It also says that Nintendo thinks emulators promote piracy. I don't have enough information to say whether or not UltraHLE infringes on Nintendo's copyrights. I'm inclined to think it was developed with information from Nintendo's dev kits and would therefore infringe on their intellectual property, but I don't know. I do agree that emulators currently promote piracy of games.
This is the same problem faced by the RIAA for electronic distribution of music. Nintendo needs a way to make sure people pay for the games that they play on emulators. Super Gameboy provides this because you need the actual gameboy cartridge to play the game. There is currently no way to do this on computers because ROM images are so easily copied and transferred. I love this property mp3's and ROM images. Unfortunately, it pisses off Nintendo because people copy and don't pay.
Any fool can make a game. It takes a team of very talented fools to make a good game. There's more to making a game than programmers. You need game designers, artists, musicians, language experts to translate it, managers to oversee everything, etc. You point out to me any successful current game that had less than a dozen people working on it and I'll be surprised. Zelda had over 200 people working on it in the latter stages of development.
Demo's are not games. Please point out to me how emulators cut costs on development in any significant manner. When you have a team working on a game, the cost of a dev kit is puny. Manufacturing costs for the cartridges blows all that away.
Perhaps you're trying to point out that electronic distribution of games would be increadibly less expensive than cartridges. I agree completely there. Unfortunately, you have the same problem as the RIAA has with mp3's. That is making sure everyone pays for their games. That is the single largest problem Nintendo has, making sure their games aren't pirated, and that's probably the main reason they stuck with carts instead of cd's for the N64. Let's see what they come up with the DVD's for Dolphin.
Sure, make all the N64 games you want with, but you'll just be wasting your time and money. For one thing you'll have to create your own dev kits. You need some custom hardware to load your software into the N64. You also need compilers and debuggers. That probably means modifying the gcc MIPS compilers unless you want to write your own from scratch. You'll also be hurting for dev information about the N64. You can get the chip specs from SGI and that'll certainly do you some good. Nintendo kindly lends you all that when you get a dev kit. Finally, you can't make the cartridges. Ever look at the back of your cartridges? That thing's covered by at least 10 patents. Same goes for the system.
Tengen tried to manufacture their own cartridges. In fact, they would have succeeded if they had done a clean room implementation of the security mechanism. As it was, they stole the info from the copyright office. That's the only reason Nintendo won.
Currently, I don't know if you could do a clean room implementaton of the cartridges anymore. Even so, I'm not sure if that will get around the patents. It certainly would take a lot of engineering effort. I dunno if it'd be worth it.
Actually, for a long time Nintendo did force third party game makers into an exclusivity license. Something to the effect that you had to release your games only for the NES for a period of 2 years. I believe they stopped this practice after/during their antitrust case with the government..
For a very long time Nintendo did have a complete lock on the console market. It finally broke with the Genesis which was a great deal more powerful than the NES and still took quite a bit of time to get going. The master system was more powerful than the NES and it still failed.
Is nintendo going to sue themselves for releasing an emulator? The only reason an emulator would be illegal is because it infringes on nintendo's copyrights/patents. I'm sure nintendo has granted themselves permission to use their own patents..
On the other hand, third party game makers could possibly sue nintendo because nintendo's device allows their games to be played on a snes. I doubt it though as the super gameboy still requres you to have the actual game cartridge where as snes9x does not.
You have a point, especially because you can only run one instance per user on the linux version (if you want to use the cache anyway). On linux there is a method for programs to tell netscape to utilize an already open window to display a link (Licq does this for ICQ'd URLs).
Also, something to realize is that different people have different browsing styles. I follow links by opening them in new windows so that I can check them later and they don't interrupt what I'm currently reading. In linux I can just middle-click the links, but this doesn't work in windows (possible because I use Emulate3Buttons for my two button mouse). It takes too much effort to right-click and hit open in new window. My streamlined browsing becomes clunky, compounded by the fact that IE doesn't even open new windows fullscreen.
Laters,
Rick (rick at chillin dot org)
That is very true, but having programmers and engineers on the forefront of game design does not and should not exclude "real" game designers. He makes a very good point that it takes more than programmers and engineers to make a fun game.
On the one hand we have Mr. Miyamoto saying this:
I am sure that each case has its own unique cause, but I know that when (Nintendo's) game designers and producers make their plans without a sufficient grasp of the technology and engineering necessary to make their game, they will often fail. Also, we may be frustrated to find that a game we are developing never really becomes fun to play no matter how hard we try to improve it.
And on the other hand we have what he says about a new zelda game on their next hardware:
Shall I begin making Zelda for our next generation hardware? At this point, the answer to that question is no. The reason for my saying this is that all of the elements for which Zelda has received so much praise for had already been incorporated into the game more than a year before completion, when I felt the game was not fun to play. [...] With improved hardware, I can imagine Zelda having more detailed graphics and a quicker response time, but when it comes to increasing the degree of fun, I cannot be certain of that at this time. This is something that I feel we as designers must reconsider.
So basically it takes both to make a good game. Without good programmers and engineers involved in the design it will fail, but without "real" game designers the resulting game will not be fun.
Laters,
Rick (rick at chillin dot org)