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User: Shut+Up

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  1. The Opinion Oligopoly on The New Mediascape · · Score: 1

    I always hated politics because television's presentation of it was so stupid. Web sites like issues2000.org changed my attitude. Consider this little rant by Ralph Nader that criticizes the boring political views of pundits who are pigeonholed into "liberal" and "conservative" categories by their superiors.

  2. Trim down your list on Online Rights And Real World Censorship? · · Score: 1

    If I wanted to censor porn by keyword, then here's what I would do.
    Allow words like "breast" that have frequent proper uses (for example, scientifically in a biology lesson).
    Target the slang forms of words that are typically used in offensive material, such as "boobs" and "cunt".
    Overblocking every occurence of "breast" is not necessary since most sites that actually cause harm (theoretical but unproven harm) would probably include the latter, nastier type.

  3. No Harm Done? on Yahoo! Given Reprieve In French Court Battle · · Score: 1

    I don't understand. What damage is caused by the Nazi memoribilia? Who are the people claiming to be hurt by it? Those items appear to be simple historical artifacts: "Look at what we have overcome in the past!" How could that be less than educational?

  4. Re:Crobots / corewars on Ideas for High School Computer Projects? · · Score: 1
    I have vast experience in both Core War and in teaching introductory computing courses. I often see Core War recommended as a possible curriculum activity for high school students. I cringe. I would NOT introduce Core War to my students.

    Motivation is easy, because the concept is cool: killer program written by evil genius lays barrage of numeric bombs. Also, tournaments can be a blast... if they are administered exactly right. After that, there are big problems.

    Typically, the innovations in Core War come from an elite group of players who "get it" and have a "clue". These are the heros who invent all of the revolutionary new strategies. Everyone else can only copy to compete. Most redcode programs are highly derived from past accomplishments.

    Furthermore, Core War is played differently now than in 1984 when it was introduced by A.K. Dewdney's articles in Scientific American (yes, I had his permission to scan them). Originally, programmers wanted to try intelligent strategies in complex programs (e.g. self-correcting code). However, the tournament winners today are highly-optimized compact codes, usually running in a tight loop. There may be some interesting mathematics in the optimization process; genetic algorithms are sometimes used. However, the assembly code itself is not very algorithmic.

    The space of competitive warriors has been thoroughly explored. The best players may still find some new tricks. However, everyone must work harder and harder to discover and implement interesting new ideas. Again, most of the tournament submissions are highly redundant -- they are the few successful strategies that everyone knows about.

    Finally, the current resources haven't evolved beyond the original Scientific American articles. My experiences with confused newbies suggest that the current online tutorials are inadequate.

    Overall, I doubt that Core War will benefit students much in the long-term.

    -- David M. Moore