D&D and AD&D are still very much present, despite Wizards of the coasts bungling. I don't really think they teach negative value sets. It is true the objects of the game often tend to me gain paranormal and dark powers and become wealthy at any expense; however, this occurs at players discresion. A character could also be stoutright do-gooder or one that battles darkness. The evil is in the those who play and I think a roleplaying game is a preferable avenue to vent this agression to more tangible ends. Wally Sanchez "Guns don't kill people, people kill people." Of course people with guns generally have an easier job of it.
D&D and AD&D are still very much present, despite Wizards of the coasts bungling. I don't really think they teach negative value sets. It is true the objects of the game often tend to me gain paranormal and dark powers and become wealthy at any expense; however, this occurs at players discresion. A character could also be stoutright do-gooder or one that battles darkness. The evil is in the those who play and I think a roleplaying game is a preferable avenue to vent this agression to more tangible ends. Wally Sanchez "Guns don't kill people, people kill people." Of course people with guns generally have an easier job of it.