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User: michaelahess

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  1. Re:Let's take a car example. on Anger With Game Content Lock Spurs Reaction From Studio Head Curt Shilling · · Score: 1

    That's a "Use" tax or in some cases a property tax, not a sales tax, different thing. It may be based off the value of the vehicle however. Wait, no that logic still fails, yup you still get ripped off, hum. So many similarities..... Sorry thinking about the registration fee's, not the re-taxed sales tax from the dealer. With crap this complicated, it's a wonder anyone buys anything.

  2. Re:My take on it. on Anger With Game Content Lock Spurs Reaction From Studio Head Curt Shilling · · Score: 1

    It's the principle at stake here, I agree, if this is a bonus for first time buyers, cool. I bought Duke Nukem Forever, the $90 pack, if I were to sell the game, I wouldn't get rid of the extra's, that's why I bought it. The problem is, the industry thinks this way with the BASE game in most cases, that's wrong. DLC bonus? Fine.

  3. My take on it. on Anger With Game Content Lock Spurs Reaction From Studio Head Curt Shilling · · Score: 2

    So I buy a used ford and I no longer get to use the radio without paying an activation fee? Same concept, a stupid, naive, greedy one. I have only bought a few games at gamestop as I know their markup practices, but I don't disagree with a used game market. I use Steam almost exclusively as I can get most games at incredible savings, then I don't feel the need to sell them to recoup on a crappy game. If game makers are so concerned about this, maybe they should actually make games worth playing for any length of time. Like Skyrim. Then this wouldn't be an issue to the degree it seems to be to the publishers. People play their copy longer, won't put it on the used market for a while, probably sometime after the initial profitable margin of the games release, then used games are available for those that can't afford the ridiculous price of todays games. Seems pretty simple to me.