for if you did discover time travel, and you did keep it a secret for a couple years, as soon as you reveal it some jackass will travel back in time and patent it before you even thought of it!
I've played Action Quake and Counterstrike some against people who really enjoyed the game (although I did not).When I watched them play, they just charged in and shot things.
...skip a bit...
Therefore, the optimal strategy in counterstrike and action quake is to wait until they attack. Note that this is NOT fun.
It seems to me that there might be a connection between the way you play the game and the experience you get out of it. I also think the creators of AQ would be hurt by your theory that camping is the optimal strategy. It may be one of several effective strategy, but there is no optimal strategy. That's the beauty of a well designed game.
I personally really enjoy action quake/halflife and like to think i am pretty good at it. However i should also say that i play the game more like your friends. I like a run and gun style game - not only is it more intense and exciting, but it is also much more rewarding. Winning a back and forth gun battle is MUCH more rewarding than shooting someone in the back of the head. (IMHO)
Anyway.. the what i'm trying to say is if you get the chance, play it again. But instead of camping, run and gun. Dont worry about losing.. your new to it.. your supposed to lose. I can pretty much garentee that you will have more fun.
It's not that reality is not fun, it's that there is a large span of time between the fun.
A swat team charging into a room of terorists is pretty exciting, however the 6 hours that they sat outside the door waiting to go in probally wasnt all that fun. So how does a situation like this become entertaining? Simple.. take out the waiting and presto.. reality just became entertainment.
So basically to create something entertaining take a plausable chain of events, keep the exciting parts, and drop the rest.
but your logic is flawed..
for if you did discover time travel, and you did keep it a secret for a couple years, as soon as you reveal it some jackass will travel back in time and patent it before you even thought of it!
Not to be offensive or anything but...
...skip a bit...
I've played Action Quake and Counterstrike some against people who really enjoyed the game (although I did not).When I watched them play, they just charged in and shot things.
Therefore, the optimal strategy in counterstrike and action quake is to wait until they attack. Note that this is NOT fun.
It seems to me that there might be a connection between the way you play the game and the experience you get out of it. I also think the creators of AQ would be hurt by your theory that camping is the optimal strategy. It may be one of several effective strategy, but there is no optimal strategy. That's the beauty of a well designed game.
I personally really enjoy action quake/halflife and like to think i am pretty good at it. However i should also say that i play the game more like your friends. I like a run and gun style game - not only is it more intense and exciting, but it is also much more rewarding. Winning a back and forth gun battle is MUCH more rewarding than shooting someone in the back of the head. (IMHO)
Anyway.. the what i'm trying to say is if you get the chance, play it again. But instead of camping, run and gun. Dont worry about losing.. your new to it.. your supposed to lose. I can pretty much garentee that you will have more fun.
"Amplified Reality"
It's not that reality is not fun, it's that there is a large span of time between the fun.
A swat team charging into a room of terorists is pretty exciting, however the 6 hours that they sat outside the door waiting to go in probally wasnt all that fun. So how does a situation like this become entertaining? Simple.. take out the waiting and presto.. reality just became entertainment.
So basically to create something entertaining take a plausable chain of events, keep the exciting parts, and drop the rest.