what you posted does look amazing, but it is a pre-rendered movie, not a game. So it's really apples and oranges.
No it isn't. One is the flip side of the other. The toolchains involved are nearly identical. So is the project organization, number and quality of artists involved, social structure, etc etc etc. It's actually easier to enumerate the differences. 1) A game needs a game engine. 2) eh... it's really hard to find a second difference.
Look, it is already proven that AAA content can be created by the open community. Delivered according to a plan and on a schedule even. You just saw it with your own eyes. The only remaining question is, to whom will go the glory of proving the point for an AAA first person sandbox game?
Graphics wise, I'd express my doubts that even with years, a small team would even be able to produce something that is considered graphically amazing for the time of release.
Who said anything about a small team? And in what way is this not already amazing?
Is this polished? Because it's coming to an open source game engine near you pretty soon. And its just part of a flood of amazing, free and open tools that are coming online right now. The time was never better to jump into Indie/open game development. If you want to help out.
A significant percentage of Linux users are freedom-only. They are out.
What significant portion is that? I seriously doubt you can find anybody who has never run a proprietary binary on their Linux system. RMS perhaps, but that Is about it (and I would not have it any other way). While it is entirely correct for major Linux distributions to completely ignore or quarantine every bit of binary or non-free, nobody ever said that Linux should be a bad place to run binary distributions. Just ask the Opera folks about that.
A significant percentage are the older unix-admin turned Linux user. Most of them fall outside the gaming generation.
Then I wonder where all those Unix admins are when you try to hire them. I do believe you vastly overestimate the proportion of the Linux community that consists of sysadmins. The Linux developer community, yes, but the Linux user community is orders of magnitude bigger than the Linux developer community.
A significant percentage are the experimental programmer types who are unlikely to have a stable system to target.
I wish. Then we would be even further ahead technology wise. But I seriously doubt you will find any facts to support your claim.
Wow, talk about a blatant slashvertisement. As the summary states, it's not at all unusual for CAD/CAM software to ally with hardware so what exactly is the news for nerds here??
Speak for yourself. For me, this is interesting news that I want to know and would not have otherwise heard about.
Absolute nonsense. CAD is the engine that kept OpenGL going through the years of vicious attacks by Microsoft. Even though Microsoft achieved near absolute victory in the gaming space and played an instrumental role in bringing SGI to its knees, it failed to kill OpenGL entirely, in large part because of the entrenched high end CAD market. While most CAD vendors did port their systems from Unix to Windows in the late 90's, they had little interest in porting to Direct3D. Microsoft was therefore prevented from undermining OpenGL on Windows by their usual techniques such as playing games with the driver APIs. During this period, Linux took over Hollywood's render farms from Unix, and that was another base of support for OpenGL, but it might not have been sufficient if Microsoft had ever succeeded in dislodging the tenacious grip of OpenGL on Windows-based CAD. And then there was John Carmack's famous refusal to switch to Direct3D, but that came close to the brink. Not any more.
In my opinion, the greatest threat to OpenGL ever was the noisy faction of game developers pushing for a complete break with compatibility for OpenGL 3.0 (I doubt very much that John Carmack was ever one of those, despite his well founded criticisms). In retrospect it was proved that OpenGL could achieve parity with Direct3D and more, without breaking compatibility. And now OpenGL basically owns the entire gaming universe except for the steadily shrinking part over which Microsoft is able to exercise monopoly control.
Well, and Linux gaming does exist, just not at the level where we can throw away our consoles quite yet. But that day is coming.
One can fairly ask, why is the Linux game market, with millions of potential customers, not already well served by the likes of EA and Activision? I don't know the answer to that, and I don't think you do either. It very definitely has nothing to do with the influence of CAD vendors on OpenGL. I tend to suspect the hidden hand of Microsoft, however I do not have firm evidence of that. And furthermore I don't care, because it is the very failure of the big publishers to serve the Linux market that has accelerated the rise of a vibrant and rapidly growing community of free and open content developers on Linux. I sincerely hope the big publishers continue to keep their heads up their proverbial colons forever, because it does our community nothing but good in the long run.
There are very few Java sites out there, but the few there are seem to have a high probability of pushing the JVM into 100% CPU. After a while I got tired of that and just removed the browser plugin. I haven't given it a thought since, that was a few months back.
My child on the other hand, likes to use a couple of web sites that run games as Java apps. Those kid's games are the only thing keeping Java in any browser in this household.
Hey Apple! Wake up and smell the coffee. Dump some of your cash reserves into expanding work in security and having some experts paying attention and getting things done.
Apple is run by a bean counter now. What does that suggest to you?
Do keep in mind that you what you have done right here is illegal, it is recorded on the internet forever, and you are not as anonymous as you think. And you are a great poster child for morally and ethically bankrupt Apple.
My last Gentoo re-install I ended up trying the Nouveau driver after my attempt at enabling the binary NVIDIA driver didn't go well - had to flip on a couple kernel options to get acceleration, but after doing so and for my uses the results are "fast enough." I'll be sticking with Nouveau from now on unless I hit a major show-stopper. Well done, Nouveau team!
That about the same space I'm in with the open source Radeon driver, except that it's working well on very recent cards. I can still go back to the Catalyst driver any time I want and I will get a (steadily shrinking) throughput boost. But the number of times I bothered to do that in the last 18 months is zero. Instead, I plugged in a newer card and got much bigger boost that way, incidentally, without increasing power consumption. By the way: this point totally hard to understand for Windows users... when I plugged in the Southern Islands card to replace the old 4000 series, that's all I did. Just pulled out the old card, plugged in the one and turned on the power. No fiddling with drivers or settings whatsover. The same driver just came up and worked with a card three years newer.
His job deprived some of his fellow citizens of work AND a pay-check.
Did you just say that you approve of illegal activity if it results in a paycheck?
Hey, I can play at that game too. Did you just say that you approve of continuing to outsource jobs illegally because what happens to your fellow citizens is not your problem so long as you're making the bucks?
Indeed, you proved you are a game player. But did you or did you not state that you approve of illegal activity? Don't twist away from the question again please.
You are making up the law. Good luck with that. You might have to start your own country to make it stick.
As far as I know, the question of whether a language can be copyrighted has never been tried in court, making this is a landmark case. Now "obviously" a language is functional and thus not copyrightable as an original creative work. But that is just my opinion as a reasonable individual with an interest in human progress. Whether or not the US courts are of a mind to act in the interest of human progress, and if I may say it, according to the intentions of the founders, is the burning question.
Apple forked WebKit from KHTML because they probably wanted control over their own project.
You need to lay off that koolaid. KHTML was never Apple's project. Apple just decided to take a free ride on it. A good decision. But then attempting to dominate the project was an awfully bad decision, since reversed.
The people who built Linux disagree with you.
what you posted does look amazing, but it is a pre-rendered movie, not a game. So it's really apples and oranges.
No it isn't. One is the flip side of the other. The toolchains involved are nearly identical. So is the project organization, number and quality of artists involved, social structure, etc etc etc. It's actually easier to enumerate the differences. 1) A game needs a game engine. 2) eh... it's really hard to find a second difference.
Look, it is already proven that AAA content can be created by the open community. Delivered according to a plan and on a schedule even. You just saw it with your own eyes. The only remaining question is, to whom will go the glory of proving the point for an AAA first person sandbox game?
Because C++ is mature, capable and nearly all serious graphics toolchains rely on it.
Graphics wise, I'd express my doubts that even with years, a small team would even be able to produce something that is considered graphically amazing for the time of release.
Who said anything about a small team? And in what way is this not already amazing?
Is this polished? Because it's coming to an open source game engine near you pretty soon. And its just part of a flood of amazing, free and open tools that are coming online right now. The time was never better to jump into Indie/open game development. If you want to help out.
Ahem....you do know the 3.5" floppy standard design was referenced from the Sony design right?
In what way is that supposed to be a positive recomendation?
No more newsworthy than it would be to announce that Linux runs on AMD64.
Don't be an ass. Linux on AMD64 was huge news, especially as it was years before Microsoft and helped cement AMD's instruction set as the standard.
A significant percentage of Linux users are freedom-only. They are out.
What significant portion is that? I seriously doubt you can find anybody who has never run a proprietary binary on their Linux system. RMS perhaps, but that Is about it (and I would not have it any other way). While it is entirely correct for major Linux distributions to completely ignore or quarantine every bit of binary or non-free, nobody ever said that Linux should be a bad place to run binary distributions. Just ask the Opera folks about that.
A significant percentage are the older unix-admin turned Linux user. Most of them fall outside the gaming generation.
Then I wonder where all those Unix admins are when you try to hire them. I do believe you vastly overestimate the proportion of the Linux community that consists of sysadmins. The Linux developer community, yes, but the Linux user community is orders of magnitude bigger than the Linux developer community.
A significant percentage are the experimental programmer types who are unlikely to have a stable system to target.
I wish. Then we would be even further ahead technology wise. But I seriously doubt you will find any facts to support your claim.
Sorry, I'll have to call your post 100% FUD.
Wow, talk about a blatant slashvertisement. As the summary states, it's not at all unusual for CAD/CAM software to ally with hardware so what exactly is the news for nerds here??
Speak for yourself. For me, this is interesting news that I want to know and would not have otherwise heard about.
CAD IS THE REASON LINUX GAMING DOES NOT EXIST.
Absolute nonsense. CAD is the engine that kept OpenGL going through the years of vicious attacks by Microsoft. Even though Microsoft achieved near absolute victory in the gaming space and played an instrumental role in bringing SGI to its knees, it failed to kill OpenGL entirely, in large part because of the entrenched high end CAD market. While most CAD vendors did port their systems from Unix to Windows in the late 90's, they had little interest in porting to Direct3D. Microsoft was therefore prevented from undermining OpenGL on Windows by their usual techniques such as playing games with the driver APIs. During this period, Linux took over Hollywood's render farms from Unix, and that was another base of support for OpenGL, but it might not have been sufficient if Microsoft had ever succeeded in dislodging the tenacious grip of OpenGL on Windows-based CAD. And then there was John Carmack's famous refusal to switch to Direct3D, but that came close to the brink. Not any more.
In my opinion, the greatest threat to OpenGL ever was the noisy faction of game developers pushing for a complete break with compatibility for OpenGL 3.0 (I doubt very much that John Carmack was ever one of those, despite his well founded criticisms). In retrospect it was proved that OpenGL could achieve parity with Direct3D and more, without breaking compatibility. And now OpenGL basically owns the entire gaming universe except for the steadily shrinking part over which Microsoft is able to exercise monopoly control.
Well, and Linux gaming does exist, just not at the level where we can throw away our consoles quite yet. But that day is coming.
One can fairly ask, why is the Linux game market, with millions of potential customers, not already well served by the likes of EA and Activision? I don't know the answer to that, and I don't think you do either. It very definitely has nothing to do with the influence of CAD vendors on OpenGL. I tend to suspect the hidden hand of Microsoft, however I do not have firm evidence of that. And furthermore I don't care, because it is the very failure of the big publishers to serve the Linux market that has accelerated the rise of a vibrant and rapidly growing community of free and open content developers on Linux. I sincerely hope the big publishers continue to keep their heads up their proverbial colons forever, because it does our community nothing but good in the long run.
There are very few Java sites out there, but the few there are seem to have a high probability of pushing the JVM into 100% CPU. After a while I got tired of that and just removed the browser plugin. I haven't given it a thought since, that was a few months back.
My child on the other hand, likes to use a couple of web sites that run games as Java apps. Those kid's games are the only thing keeping Java in any browser in this household.
Hey Apple! Wake up and smell the coffee. Dump some of your cash reserves into expanding work in security and having some experts paying attention and getting things done.
Apple is run by a bean counter now. What does that suggest to you?
Do keep in mind that you what you have done right here is illegal, it is recorded on the internet forever, and you are not as anonymous as you think. And you are a great poster child for morally and ethically bankrupt Apple.
See, I told you Windows users would have a hard time understanding this. I didn't even need to plug in a driver disk.
My last Gentoo re-install I ended up trying the Nouveau driver after my attempt at enabling the binary NVIDIA driver didn't go well - had to flip on a couple kernel options to get acceleration, but after doing so and for my uses the results are "fast enough." I'll be sticking with Nouveau from now on unless I hit a major show-stopper. Well done, Nouveau team!
That about the same space I'm in with the open source Radeon driver, except that it's working well on very recent cards. I can still go back to the Catalyst driver any time I want and I will get a (steadily shrinking) throughput boost. But the number of times I bothered to do that in the last 18 months is zero. Instead, I plugged in a newer card and got much bigger boost that way, incidentally, without increasing power consumption. By the way: this point totally hard to understand for Windows users... when I plugged in the Southern Islands card to replace the old 4000 series, that's all I did. Just pulled out the old card, plugged in the one and turned on the power. No fiddling with drivers or settings whatsover. The same driver just came up and worked with a card three years newer.
It's amazing to me that there is so much flame out there for this.
Not from real people, it's just trolls.
Don't forget that render farms are a major franchise for NVidia and Linux pretty much owns that space.
In addition, and this is a big one for me, you don't have to reinstall the open source driver with every kernel upgrade.
Hey, I can play at that game too. Did you just say that you approve of continuing to outsource jobs illegally because what happens to your fellow citizens is not your problem so long as you're making the bucks?
Indeed, you proved you are a game player. But did you or did you not state that you approve of illegal activity? Don't twist away from the question again please.
His job deprived some of his fellow citizens of work AND a pay-check.
Did you just say that you approve of illegal activity if it results in a paycheck?
You are making up the law. Good luck with that. You might have to start your own country to make it stick.
As far as I know, the question of whether a language can be copyrighted has never been tried in court, making this is a landmark case. Now "obviously" a language is functional and thus not copyrightable as an original creative work. But that is just my opinion as a reasonable individual with an interest in human progress. Whether or not the US courts are of a mind to act in the interest of human progress, and if I may say it, according to the intentions of the founders, is the burning question.
No.
By the way, Apple still seems to use CVS, can it be true?
Whoa, the Apple moderators seem to have some sort of aversion to the truth.
Maybe something like Thunderbolt is the future, if it has nothing to do with Apple.
Because Apple can't be trusted
Apple forked WebKit from KHTML because they probably wanted control over their own project.
You need to lay off that koolaid. KHTML was never Apple's project. Apple just decided to take a free ride on it. A good decision. But then attempting to dominate the project was an awfully bad decision, since reversed.
Hmm, the Apple moderators seem to be loose.