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User: r0armiester

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  1. Re:well well well on Porting From MFC To GTK · · Score: 1

    I didn't miss your point. You dont have one, you are simply trolling on VC because it's a Windows app.

    Wizards ? By default ? Erm, try selecting "empty project" when you create one. Then you can fill it with c/cpp/h files to your hearts content in whatever manner you choose. As I said, VC is no more than an integrated project manager, text editor and debugger.

    If your going to make Pro-Linux Anti-MS comments with your eyes shut, do the world a favour and keep them to yourself. Your just making people laugh at you.

  2. Re:win32 on Porting From MFC To GTK · · Score: 1

    Hm.... this is all so common these days. Obviously you have never used VC at all, if you had, you'd know it's just an IDE for a C++ compiler like Watcom, Borland et al. You are basing your opinion on functionality on the fact that it's Microsoft software. I have developed portable code in VC that compiles with GCC and such compilers (even Amiga ones like SAS/C) without any difficulty at all. Your claim VC makes code Windows only and Microsoft specific is garbage.

  3. Re:MFC for what? on Porting From MFC To GTK · · Score: 1

    I hate MFC, and all it stands for.
    There is *nothing* you cannot do, far better, by coding Win32 interfaces by hand. It is simply laziness. Just like Visual Basic is for those who can't be bothered to learn to code properly.

    Also, VC extensions ? such as ? apart from those in #pragma, i've never found any worth use. It's a damn good compiler and IDE, and i've found nothing like it, save maybe CodeWarrior, on other platforms.

    Oh and yes, my primary platform for coding is Win, but I have used GCC extensively on other machines, so I know what it's all about. This sounds like another excuse to bash MS to me.

    The simple matter of fact is, if you want your game to be portable, you abstract it from the start. It's not hard, and doesnt add significant development time. Most people simply cannot be bothered.