bah those BSA figures have always been wrong. I mean not everyone that has a pirated program installed on their computer would necessary buy it if he couldnt get warez version. If all those billions that are lost acording to their figures were true most companyies would be bankrupt by now.
who cares about the innocent civilian lives, as long as they arent american right? Fuck you. The US are still bombing the cities that the taliban have allready deserted, that means all you are now doing is killing the afgan people and that makes you no better than they are.
I read this in an interview with Tim Sweeney:
"Games written in OpenGL are easy to begin making and harder to finish in Direct3d its just the oposite." Making basic stuff like drawing some surface and aplying a texture is very easy in OpenGL but once you get to the advance stuff(per pixel lightning) you have to go into extensions because this stuff isnt supported by the "core" of OpenGL. And extensions are allot of fucked up work. But when you go into Direct3D everything is right where its suppostu be, extensions dont exist. And then you have the.x file so you dont need to waste time inventing your own file structure for storing models.
bah those BSA figures have always been wrong. I mean not everyone that has a pirated program installed on their computer would necessary buy it if he couldnt get warez version. If all those billions that are lost acording to their figures were true most companyies would be bankrupt by now.
who cares about the innocent civilian lives, as long as they arent american right? Fuck you. The US are still bombing the cities that the taliban have allready deserted, that means all you are now doing is killing the afgan people and that makes you no better than they are.
I read this in an interview with Tim Sweeney: .x file so you dont need to waste time inventing your own file structure for storing models.
"Games written in OpenGL are easy to begin making and harder to finish in Direct3d its just the oposite." Making basic stuff like drawing some surface and aplying a texture is very easy in OpenGL but once you get to the advance stuff(per pixel lightning) you have to go into extensions because this stuff isnt supported by the "core" of OpenGL. And extensions are allot of fucked up work. But when you go into Direct3D everything is right where its suppostu be, extensions dont exist. And then you have the
ehmm im slovenian the translation is close enough but its "Dobro jutro" and "Zivjo".