Because games such as OG Planet's Lost Saga are using techniques to make them addictive to children and teenagers. There is no way to pause/suspend the game when playing - kids end up hungry and dehydrated if left to their own devices for any extended period of time... it totally disgusts me.
Yeah agree with your view on Design Patterns... there was a stage several years ago when if you went to an interview you were almost guaranteed to get a question on design patterns... and if you didn't know anything about them, then sorry, better luck next time... it was as if to be considered a good developer you must able to memorize a few design patterns, which may or not be of any use in real projects you encountered anyway.
Because games such as OG Planet's Lost Saga are using techniques to make them addictive to children and teenagers. There is no way to pause/suspend the game when playing - kids end up hungry and dehydrated if left to their own devices for any extended period of time... it totally disgusts me.
Yeah agree with your view on Design Patterns ... there was a stage several years ago when if you went to an interview you were almost guaranteed to get a question on design patterns ... and if you didn't know anything about them, then sorry, better luck next time ... it was as if to be considered a good developer you must able to memorize a few design patterns, which may or not be of any use in real projects you encountered anyway.
There was a number of books outside the top 10 that have been mentioned in the comments here, note that the original article has been updated to include the books placed in spots 11 through to 30... http://www.internetsecuritydb.com/2011/09/top-ten-most-influential-programming.html