be careful with access. i have argued many a day away that access is not a viable solution for 'business critical' data, usually to no avail. also make sure that you don't have users with different versions of access...we have had many problems with users running access 2000 updating a access '97 database
While at first glance this seems good for all of the console heads out there. But it is a good point about the 'least common denominator'. Will a games appearence have to not exceed the least powerful system that it is being developed for? i.e. conpensating for Dreamcast's poly limits, or Playstation 2's lack of video memory. Do we have to settle for a game with low poly counts and jaggy edges in order to play each other online?
be careful with access. i have argued many a day away that access is not a viable solution for 'business critical' data, usually to no avail. also make sure that you don't have users with different versions of access...we have had many problems with users running access 2000 updating a access '97 database
While at first glance this seems good for all of the console heads out there. But it is a good point about the 'least common denominator'. Will a games appearence have to not exceed the least powerful system that it is being developed for? i.e. conpensating for Dreamcast's poly limits, or Playstation 2's lack of video memory. Do we have to settle for a game with low poly counts and jaggy edges in order to play each other online?