Most of the commenters are talking about movies and music, but ET hosted torrents for all sorts of things. They had major games, a lot of movies and TV series that were already on DVD, applications, etc.
The shutdown of Elite Torrents isn't really comparable to the recent shutdown of various TV torrent sites. Their range of categories went well outside of the grey area of TV downloading and its ilk.
On the other hand, you don't have anything to lose by running the program. It runs at a low scheduling priority, so the OS only gives the program CPU cycles that aren't being used by other programs. Therefore, assuming that you don't leave you computer on all the time just so you can run SETI, the only cpu time given to the project is time that would just be wasted otherwise.
On another note, instead of SETI@home,try something that actually could have a real application in the near future. Try Folding@home. It's a Stanford project designed to figure out how proteins self-assemble and fold. No, the client doesn't look as cool, but I feel that it's a much better use of spare cycles than SETI. There's always the possibility that SETI could find something, but with Folding@home or the other projects like it, there's a very high probability of the research paying off.
Sorry to make 2 posts, but I just remembered a program that interfaced a Power Glove to MIDI, creating a crude simulation of a piano. The horizontal position controlled the note that was played, and the index finger controlled note on/off. Vertical position controlled volume. I suppose it was more like a Theremin than a piano, but either way, it was fun to play around with.
The Nintendo Power Glove actually became quite famous among hobbyist VR developers. Compared to the other gloves of the time, it was probably around one tenth of the price, and although it was, of course, not as good as those expensive gloves, one could do some nice things with it when interfaced to a PC.
The problem with the Glove on a Nintendo was that the games just weren't designed to be used with the Glove, so it was much easier to use the controller. Actually, Super Glove Ball, the one game that took advantage of the Glove's "raw" mode and was designed specifically for it, was also easier to play with the controller. In General VR usage on a PC, the Glove was nice though. This new glove product could have potential.
Most of the commenters are talking about movies and music, but ET hosted torrents for all sorts of things. They had major games, a lot of movies and TV series that were already on DVD, applications, etc.
The shutdown of Elite Torrents isn't really comparable to the recent shutdown of various TV torrent sites. Their range of categories went well outside of the grey area of TV downloading and its ilk.
iripdb's source is said to be POSIX compatible, so you should be able to compile it with no problem on OS X.
On the other hand, you don't have anything to lose by running the program. It runs at a low scheduling priority, so the OS only gives the program CPU cycles that aren't being used by other programs. Therefore, assuming that you don't leave you computer on all the time just so you can run SETI, the only cpu time given to the project is time that would just be wasted otherwise. On another note, instead of SETI@home ,try something that actually could have a real application in the near future. Try Folding@home. It's a Stanford project designed to figure out how proteins self-assemble and fold. No, the client doesn't look as cool, but I feel that it's a much better use of spare cycles than SETI. There's always the possibility that SETI could find something, but with Folding@home or the other projects like it, there's a very high probability of the research paying off.
Sorry to make 2 posts, but I just remembered a program that interfaced a Power Glove to MIDI, creating a crude simulation of a piano. The horizontal position controlled the note that was played, and the index finger controlled note on/off. Vertical position controlled volume. I suppose it was more like a Theremin than a piano, but either way, it was fun to play around with.
The Nintendo Power Glove actually became quite famous among hobbyist VR developers. Compared to the other gloves of the time, it was probably around one tenth of the price, and although it was, of course, not as good as those expensive gloves, one could do some nice things with it when interfaced to a PC.
The problem with the Glove on a Nintendo was that the games just weren't designed to be used with the Glove, so it was much easier to use the controller. Actually, Super Glove Ball, the one game that took advantage of the Glove's "raw" mode and was designed specifically for it, was also easier to play with the controller. In General VR usage on a PC, the Glove was nice though. This new glove product could have potential.