I'm a big fan of "Software Testing In The Real World: Improving The Process (ACM Press)", Edward Kit (ISBN 0201877562.) It got me thinking about testing at a time when I hadn't really gotten the "testing bug."
No - the market and trading is the most sophisticated, but the crafting (called manufacturing in Eve Online) is somewhat simplistic and comparable to WoW. Once you have the materials and the blueprint (either an original or a copy) the end product is the same as every other producer. You can control (via your toon's skills or material or time research on the blueprint) how much material or time it will take, but the end result is the same. If you enjoyed SWG crafting, trying to match materials and innovations with results, you will be disappointed.
The "game" of manufacturing is setting up supply lines for base materials and (for Tech 2) the longer production chains from moon mining to reactions to components to final product. Also transporting the final goods to appropriate markets allows "low cost providers" to add value by moving goods to outlying systems. Eve even supports "courier missions" that players set up for other players to fulfill. "Take 100 Gyrostabilizer 2's from Jita to Hagilur for 2m pay, 4m security deposit."
nascent NeoPagans, homosexuals in hiding, geeks who wondered on the ethics of too-much-power, genetic engineering and the shame of distance weapons. She posited times and places where we (who ever we were) would be agents and be required to think and feel and experience all that our lives "here" seemed to be lacking.
And gave us the sense that once we put down our books, we could have that life if only we would hope, dream, and stand by our honor.
Thank you for all that... and for all the joys and challenges you will bring to thousands to come.
I'm a big fan of "Software Testing In The Real World: Improving The Process (ACM Press)", Edward Kit (ISBN 0201877562.) It got me thinking about testing at a time when I hadn't really gotten the "testing bug."
No - the market and trading is the most sophisticated, but the crafting (called manufacturing in Eve Online) is somewhat simplistic and comparable to WoW. Once you have the materials and the blueprint (either an original or a copy) the end product is the same as every other producer. You can control (via your toon's skills or material or time research on the blueprint) how much material or time it will take, but the end result is the same. If you enjoyed SWG crafting, trying to match materials and innovations with results, you will be disappointed.
The "game" of manufacturing is setting up supply lines for base materials and (for Tech 2) the longer production chains from moon mining to reactions to components to final product. Also transporting the final goods to appropriate markets allows "low cost providers" to add value by moving goods to outlying systems. Eve even supports "courier missions" that players set up for other players to fulfill. "Take 100 Gyrostabilizer 2's from Jita to Hagilur for 2m pay, 4m security deposit."
ATT Broadband, Chicago here... all lights flashing, we're good to go...
nascent NeoPagans, homosexuals in hiding, geeks who wondered on the ethics of too-much-power, genetic engineering and the shame of distance weapons. She posited times and places where we (who ever we were) would be agents and be required to think and feel and experience all that our lives "here" seemed to be lacking.
And gave us the sense that once we put down our books, we could have that life if only we would hope, dream, and stand by our honor.
Thank you for all that... and for all the joys and challenges you will bring to thousands to come.