When designing a new video game, do not include a "continue" option.
Yeah, and make it a "one hit wonder" style game where you die right away and you only have one life! That would f*cking rawk! Sweet bargain seeing as it's already costing you a goddamn dollar to play the stupid game.
No thanks, when you can play a multiplayer game in the privacy of your own home where bullies can't rough you up for your change.
Sigh*... I hate to wax nostalgic, but I wish I had been born 15 years early. Due to my youth (born in 1977), I really missed so many great things -- or caught them only at the end of their lifespan.
I hear ya. BBSes were great. I ran one myself and wrote a few cool door games for my own users. They got semi-popular around other boards, too, but never hugely took off. I always thought that if I had written them 5 years earlier they'd have been huge!
I'm also thinking of open sourcing one of my door games, The Clans. So if you're interested, go here. I'll have an update soon.
Yeah, and make it a "one hit wonder" style game where you die right away and you only have one life! That would f*cking rawk! Sweet bargain seeing as it's already costing you a goddamn dollar to play the stupid game.
No thanks, when you can play a multiplayer game in the privacy of your own home where bullies can't rough you up for your change.
>> lost in transit.
I hear ya. BBSes were great. I ran one myself and wrote a few cool door games for my own users. They got semi-popular around other boards, too, but never hugely took off. I always thought that if I had written them 5 years earlier they'd have been huge!
I'm also thinking of open sourcing one of my door games, The Clans. So if you're interested, go here. I'll have an update soon.