While that may apply to some of the students, it doesn't apply to all the students. I have considerable experience in C and Perl and consider myself an expert C programmer. I put that on my resume. However, I'm completing my undergrad right now. Yep. No credability. There are plenty of people out there who may not have the degree but have the ability/skill set. When getting my summer jobs, I never get payed according to my skill set because I just get knocked off as some "college kid". There is another side to the coin...
Baldur's gate was an amazing series of games based directly on D&D. They were a pleasure to play and had an in-depth story-line. I agree that there are many rip offs and maybe the reason is because they *try* to make their games different from a world that is very well defined, which sort of nauseates the rest of us.
I love played detailed D&D games because there's just so much detail that it is almost a real world.
The server software does a lot more than this. It mixes many sounds together simultaneously. It provides for continuous background sounds as well as continual occurrences of event sounds. The server software has support for linear fading, stereo mixing, among others things, as well as a sound engine that decides what sounds get higher priority play based on a manner that is more appropriate for network events. It also has the ability to enqueue old events and provide windowing. Future versions will include the ability to "playback" a window of sound that you'd like to examine more closely. Also, events are represented with natural sounds so that the result is a more compact audio information. Diagnostics are based on whether everything sounds 'right' or normal together. Peep essentially compresses information into an audio format that is both pleasing and non-intrusive.
Also, clients are meant to be run in a distributed manner, scattered around the network. Peep uses an auto-discovery and leasing protocol so that clients can operate at their information sources, distribute overhead, and have all bindings taken care of automagically.
Oh yeah, and the log parsing event generating utility does read logs in realtime.
Just my 2 cents =)
Hi guys. I'd like to encourage you to follow the "about time" thread by TheAncientHacker. He's got the exact idea of what Peep was based on. Peep is a much more complicated piece of software than many people suggest here and I encourage people to read the paper. When I first started development on the idea, I thought it was weird too =) Please check out the paper and follow that thread. I think you guys might find it interesting
This post hit it on the money. Peep is based on this very idea. Something to note for all of you: Peep doesn't use beeps or tones, but mixes together sounds that occur in natural environments to create sound "ambiances". The point behind Peep was to create an audio interface that was pleasing to listen to, as well as informative. Hence the reason why we avoided beeps =)
Peep also does some other stuff that's non-trivial such as using auto-discovery and leasing to manage distributed clients. I encourage people to read the paper because there's a lot of thought behind the psychology of how it works and how we can provide a large amount of information in a compact and easy to digest way.
Just my heads up =)
While that may apply to some of the students, it doesn't apply to all the students. I have considerable experience in C and Perl and consider myself an expert C programmer. I put that on my resume. However, I'm completing my undergrad right now. Yep. No credability. There are plenty of people out there who may not have the degree but have the ability/skill set. When getting my summer jobs, I never get payed according to my skill set because I just get knocked off as some "college kid". There is another side to the coin...
Baldur's gate was an amazing series of games based directly on D&D. They were a pleasure to play and had an in-depth story-line. I agree that there are many rip offs and maybe the reason is because they *try* to make their games different from a world that is very well defined, which sort of nauseates the rest of us. I love played detailed D&D games because there's just so much detail that it is almost a real world.
This is actually what happens...
Actually, we're working on an urban theme for this very thing. Might think of doing a cocktail theme as well.. Lots o' possibilities...
Just wait 'till the next time you log in... =)
The server software does a lot more than this. It mixes many sounds together simultaneously. It provides for continuous background sounds as well as continual occurrences of event sounds. The server software has support for linear fading, stereo mixing, among others things, as well as a sound engine that decides what sounds get higher priority play based on a manner that is more appropriate for network events. It also has the ability to enqueue old events and provide windowing. Future versions will include the ability to "playback" a window of sound that you'd like to examine more closely. Also, events are represented with natural sounds so that the result is a more compact audio information. Diagnostics are based on whether everything sounds 'right' or normal together. Peep essentially compresses information into an audio format that is both pleasing and non-intrusive. Also, clients are meant to be run in a distributed manner, scattered around the network. Peep uses an auto-discovery and leasing protocol so that clients can operate at their information sources, distribute overhead, and have all bindings taken care of automagically. Oh yeah, and the log parsing event generating utility does read logs in realtime. Just my 2 cents =)
Hi guys. I'd like to encourage you to follow the "about time" thread by TheAncientHacker. He's got the exact idea of what Peep was based on. Peep is a much more complicated piece of software than many people suggest here and I encourage people to read the paper. When I first started development on the idea, I thought it was weird too =) Please check out the paper and follow that thread. I think you guys might find it interesting
This post hit it on the money. Peep is based on this very idea. Something to note for all of you: Peep doesn't use beeps or tones, but mixes together sounds that occur in natural environments to create sound "ambiances". The point behind Peep was to create an audio interface that was pleasing to listen to, as well as informative. Hence the reason why we avoided beeps =) Peep also does some other stuff that's non-trivial such as using auto-discovery and leasing to manage distributed clients. I encourage people to read the paper because there's a lot of thought behind the psychology of how it works and how we can provide a large amount of information in a compact and easy to digest way. Just my heads up =)