There's an 'other tools' page that I saw, and it talks about using EMACS to do your text editing. Sounds like you can use any editor, but they have a built in debugger and stuff. You do have to use their plug-in to do compiling at run-time, though. At least they give tools, not like, here's a language, figure out what to do with it.
But if what they say about reducing the amount of bytes sent down, I'd pay for that, since I'm paying for sending bytes from my Web host anyway. I'd rather not give those Web hosting bastards any more of my money.
You can get sample code from their demo page, just click on the download demos link, not their gallery link. Of course, you can't run the demos, but you can see the code.
Hey! I worked at General Instrument and designed piece of Sega Channel. I agree it rocked in concept, except that the technology moves too fast, and cable cos are slow. That system each game took 1 minute, and people were complaining. Now this is more data and faster speeds, but it's still 3 minutes. Try and get a 10 year old to wait 3 minutes for a game. No thanks.
I'm glad you enjoyed SC, makes me happy.
Don't know if anyone remembers, but back 5 years ago, there was Sega Channel for Genesis. I worked on the engineering of the system (can you say kludge?) and I bet this one will work the same way. There's a couple of channels dedicated to games, and you can get 27 Mbps through one 6 MHZ channel. So, people aren't downloading all at once, it shouldn't bee too hard to hit those speeds. If the service takes off, just use another channel, and segregate the people out.
I don't know why Sega doesn't learn, though. The original never made any $, the technology changes too fast, and cable companies are too slow.
You should enter their coding contest
Have some balls coward.
These guys came from the MIT....
of course, the cURL you speak of doesn' t have the copyright that these guys have. I bet they could shut down the cURL people.
There's an 'other tools' page that I saw, and it talks about using EMACS to do your text editing. Sounds like you can use any editor, but they have a built in debugger and stuff. You do have to use their plug-in to do compiling at run-time, though. At least they give tools, not like, here's a language, figure out what to do with it.
But if what they say about reducing the amount of bytes sent down, I'd pay for that, since I'm paying for sending bytes from my Web host anyway. I'd rather not give those Web hosting bastards any more of my money.
You can get sample code from their demo page, just click on the download demos link, not their gallery link. Of course, you can't run the demos, but you can see the code.
Hey! I worked at General Instrument and designed piece of Sega Channel. I agree it rocked in concept, except that the technology moves too fast, and cable cos are slow. That system each game took 1 minute, and people were complaining. Now this is more data and faster speeds, but it's still 3 minutes. Try and get a 10 year old to wait 3 minutes for a game. No thanks. I'm glad you enjoyed SC, makes me happy.
Don't know if anyone remembers, but back 5 years ago, there was Sega Channel for Genesis. I worked on the engineering of the system (can you say kludge?) and I bet this one will work the same way. There's a couple of channels dedicated to games, and you can get 27 Mbps through one 6 MHZ channel. So, people aren't downloading all at once, it shouldn't bee too hard to hit those speeds. If the service takes off, just use another channel, and segregate the people out. I don't know why Sega doesn't learn, though. The original never made any $, the technology changes too fast, and cable companies are too slow.