well here's one by a guy who's other works swamp this, but this is a great piece:
(which is all too prescient)
http://en.wikipedia.org/wiki/A_Spectre_Is_Haunting_Texas
something folks should know about, there's a great old radio show called "X-minus one" that did a lot of great Science Fiction productions. old recordings are available online and many are as close as youtube.
http://www.youtube.com/watch?v=o6eoqzFd-Ns
none of these general principles people are putting forward for this case are that critical, G2 is weird, don't start out assuming everything's broken and needs fixed. Some bad experience happened, but they apparently fixed it and are still productive with the system, be cautious and learn the system. Best advice I can give on this is WORK WITH THE VENDOR of G2, they can probably help the guy get up to speed.
The point is, they've got a working good system that has been evolving for 20 years or so, dont think you're going to just rewrite the damn thing. There may be real good reasons he couldn't possibly know yet. Spend a year studying the system, then worry about about improvements. If the want you to run some classes on best practices while he's learning, that's cool. I also don't think he's "inherited" anything, the employers are not going to let the guy launch off on a crusade to fix what is working well for them already. Humility is appropriate here.
the big deal would be this:
make a gaming framework on linux based on openGL and an input/audio/output abstraction layer developers can count on. Then port it to windows, so linux games will run on windows. Game installers could check if "openX" is installed, and if not, run the installer.
well here's one by a guy who's other works swamp this, but this is a great piece: (which is all too prescient) http://en.wikipedia.org/wiki/A_Spectre_Is_Haunting_Texas something folks should know about, there's a great old radio show called "X-minus one" that did a lot of great Science Fiction productions. old recordings are available online and many are as close as youtube. http://www.youtube.com/watch?v=o6eoqzFd-Ns
Gibson is deified, not unappreciated.
Arkady and Boris Strugatsky, good reminder, thanks... I haven't been able to get my hands on any of their work, but it does sound interesting
Shockwave Rider and Stand on Zanzibar are ultra-classics!
yes to Egan! He's great! MUST READ STUFF absolutely.
"spit shined hero stories" - I think you may be misremembering Mr. Linebarger's stories!
I'll sign on for this. Rereading the Rediscovery of Man right now in fact!
but you're wrong too, he didn't die IN the bar
none of these general principles people are putting forward for this case are that critical, G2 is weird, don't start out assuming everything's broken and needs fixed. Some bad experience happened, but they apparently fixed it and are still productive with the system, be cautious and learn the system. Best advice I can give on this is WORK WITH THE VENDOR of G2, they can probably help the guy get up to speed. The point is, they've got a working good system that has been evolving for 20 years or so, dont think you're going to just rewrite the damn thing. There may be real good reasons he couldn't possibly know yet. Spend a year studying the system, then worry about about improvements. If the want you to run some classes on best practices while he's learning, that's cool. I also don't think he's "inherited" anything, the employers are not going to let the guy launch off on a crusade to fix what is working well for them already. Humility is appropriate here.
ah yes, I thought there was already something like that. Seems much of the stuff needed is done already
the big deal would be this: make a gaming framework on linux based on openGL and an input/audio/output abstraction layer developers can count on. Then port it to windows, so linux games will run on windows. Game installers could check if "openX" is installed, and if not, run the installer.