How Violent Movies and Video Games Cause Violent Behavior
and
To Believe Otherwise Means You Are Insane
First we will dispel the pithy, nonsense arguments that are so often repeated in these debates. "Well, I play video games and I'm not violent!" So long as someone tells me this without following with "and if you don't believe me, I'll kick your ass," I can take them at their word. Now, of course, your anecdotal story about how you played "Grand Theft Auto" since you were in diapers and are now a pacifist does not constitute solid, scientific evidence. Just because you enjoy violent movies or games and are not violent does not mean that violent media never causes violence in anyone else. The next response, while it should be obviously fallacious to everyone, is that "millions and millions of people watch violent movies and they aren't violent!" Yes, that is true. It is also true that millions of people drink liquor and do not get liver cirrhosis. Does this mean drinking does not cause liver cirrhosis? Deniers also say that "violent video game sales have gone up while violent crime has gone down!" Again, liquor sales have drifted upwards since 1990 while deaths by liver cirrhosis have plummeted (http://www.gallup.com/poll/141656/drinking-rate-edges-slightly-year-high.aspx -- http://pubs.niaaa.nih.gov/publications/arh27-3/209-219.htm ). Obviously, other factors are at play in these data. No rational person could deny that alcohol does not cause liver cirrhosis based on this logic, nor does anyone claim that 100 percent of people who play violent video games will become violent. There are many factors contributing to violence, and violent films, games and other media are some of those factors. They may not have a huge effect on violent behavior compared to other causes, but there is an irrefutable effect and it has certainly cost lives. The evidence shows that drinking while playing violent video games will increase your risk of becoming a violent drunk with a bad liver.
Furthermore, consider this statement by communications professor Henry Jenkins:
"According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure."
Now consider the same rhetoric shifted to a different topic. All of these data are factual according to the provided sources:
"According to [CA: A Cancer Journal for Clinicians] statistics, the rate of [lung cancer diagnosis] in the United States is at a [14]-year low [(from 1990 to end of data)]. Researchers find that people [diagnosed] for [lung cancer] typically consume less [tobacco] before [being diagnosed] than the average [smoker] in the general population. It's true that [people] who have [been diagnosed with lung cancer] in America have also been [smokers]....[21.5] percent of [males] and [17.3] percent of [females smoke]. The overwhelming majority of [people] who [smoke] do NOT [get lung cancer]. According to a [2012 World Health Organization] report, [one of] the strongest risk factors for [cancer] centered on [diesel fumes] not [smoking]. (http://onlinelibrary.wiley.com/doi/10.3322/CA.2007.0010/pdf --
How Violent Movies and Video Games Cause Violent Behavior
and
To Believe Otherwise Means You Are Insane
First we will dispel the pithy, nonsense arguments that are so often repeated in these debates. "Well, I play video games and I'm not violent!" So long as someone tells me this without following with "and if you don't believe me, I'll kick your ass," I can take them at their word. Now, of course, your anecdotal story about how you played "Grand Theft Auto" since you were in diapers and are now a pacifist does not constitute solid, scientific evidence. Just because you enjoy violent movies or games and are not violent does not mean that violent media never causes violence in anyone else. The next response, while it should be obviously fallacious to everyone, is that "millions and millions of people watch violent movies and they aren't violent!" Yes, that is true. It is also true that millions of people drink liquor and do not get liver cirrhosis. Does this mean drinking does not cause liver cirrhosis? Deniers also say that "violent video game sales have gone up while violent crime has gone down!" Again, liquor sales have drifted upwards since 1990 while deaths by liver cirrhosis have plummeted (http://www.gallup.com/poll/141656/drinking-rate-edges-slightly-year-high.aspx -- http://pubs.niaaa.nih.gov/publications/arh27-3/209-219.htm ). Obviously, other factors are at play in these data. No rational person could deny that alcohol does not cause liver cirrhosis based on this logic, nor does anyone claim that 100 percent of people who play violent video games will become violent. There are many factors contributing to violence, and violent films, games and other media are some of those factors. They may not have a huge effect on violent behavior compared to other causes, but there is an irrefutable effect and it has certainly cost lives. The evidence shows that drinking while playing violent video games will increase your risk of becoming a violent drunk with a bad liver.
Furthermore, consider this statement by communications professor Henry Jenkins:
"According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure."
Now consider the same rhetoric shifted to a different topic. All of these data are factual according to the provided sources:
"According to [CA: A Cancer Journal for Clinicians] statistics, the rate of [lung cancer diagnosis] in the United States is at a [14]-year low [(from 1990 to end of data)]. Researchers find that people [diagnosed] for [lung cancer] typically consume less [tobacco] before [being diagnosed] than the average [smoker] in the general population. It's true that [people] who have [been diagnosed with lung cancer] in America have also been [smokers]....[21.5] percent of [males] and [17.3] percent of [females smoke]. The overwhelming majority of [people] who [smoke] do NOT [get lung cancer]. According to a [2012 World Health Organization] report, [one of] the strongest risk factors for [cancer] centered on [diesel fumes] not [smoking]. (http://onlinelibrary.wiley.com/doi/10.3322/CA.2007.0010/pdf --
How Violent Movies and Video Games Cause Violent Behavior
and
To Believe Otherwise Means You Are Insane
First we will dispel the pithy, nonsense arguments that are so often repeated in these debates. "Well, I play video games and I'm not violent!" So long as someone tells me this without following with "and if you don't believe me, I'll kick your ass," I can take them at their word. Now, of course, your anecdotal story about how you played "Grand Theft Auto" since you were in diapers and are now a pacifist does not constitute solid, scientific evidence. Just because you enjoy violent movies or games and are not violent does not mean that violent media never causes violence in anyone else. The next response, while it should be obviously fallacious to everyone, is that "millions and millions of people watch violent movies and they aren't violent!" Yes, that is true. It is also true that millions of people drink liquor and do not get liver cirrhosis. Does this mean drinking does not cause liver cirrhosis? Deniers also say that "violent video game sales have gone up while violent crime has gone down!" Again, liquor sales have drifted upwards since 1990 while deaths by liver cirrhosis have plummeted (http://www.gallup.com/poll/141656/drinking-rate-edges-slightly-year-high.aspx -- http://pubs.niaaa.nih.gov/publications/arh27-3/209-219.htm ). Obviously, other factors are at play in these data. No rational person could deny that alcohol does not cause liver cirrhosis based on this logic, nor does anyone claim that 100 percent of people who play violent video games will become violent. There are many factors contributing to violence, and violent films, games and other media are some of those factors. They may not have a huge effect on violent behavior compared to other causes, but there is an irrefutable effect and it has certainly cost lives. The evidence shows that drinking while playing violent video games will increase your risk of becoming a violent drunk with a bad liver.
Furthermore, consider this statement by communications professor Henry Jenkins:
"According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure."
Now consider the same rhetoric shifted to a different topic. All of these data are factual according to the provided sources:
"According to [CA: A Cancer Journal for Clinicians] statistics, the rate of [lung cancer diagnosis] in the United States is at a [14]-year low [(from 1990 to end of data)]. Researchers find that people [diagnosed] for [lung cancer] typically consume less [tobacco] before [being diagnosed] than the average [smoker] in the general population. It's true that [people] who have [been diagnosed with lung cancer] in America have also been [smokers]. ...[21.5] percent of [males] and [17.3] percent of [females smoke]. The overwhelming majority of [people] who [smoke] do NOT [get lung cancer]. According to a [2012 World Health Organization] report, [one of] the strongest risk factors for [cancer] centered on [diesel fumes] not [smoking]. (http://onlinelibrary.wiley.com/doi/10.3322/CA.2007.0010/pdf --
How Violent Movies and Video Games Cause Violent Behavior
and
To Believe Otherwise Means You Are Insane
First we will dispel the pithy, nonsense arguments that are so often repeated in these debates. "Well, I play video games and I'm not violent!" So long as someone tells me this without following with "and if you don't believe me, I'll kick your ass," I can take them at their word. Now, of course, your anecdotal story about how you played "Grand Theft Auto" since you were in diapers and are now a pacifist does not constitute solid, scientific evidence. Just because you enjoy violent movies or games and are not violent does not mean that violent media never causes violence in anyone else. The next response, while it should be obviously fallacious to everyone, is that "millions and millions of people watch violent movies and they aren't violent!" Yes, that is true. It is also true that millions of people drink liquor and do not get liver cirrhosis. Does this mean drinking does not cause liver cirrhosis? Deniers also say that "violent video game sales have gone up while violent crime has gone down!" Again, liquor sales have drifted upwards since 1990 while deaths by liver cirrhosis have plummeted (http://www.gallup.com/poll/141656/drinking-rate-edges-slightly-year-high.aspx -- http://pubs.niaaa.nih.gov/publications/arh27-3/209-219.htm ). Obviously, other factors are at play in these data. No rational person could deny that alcohol does not cause liver cirrhosis based on this logic, nor does anyone claim that 100 percent of people who play violent video games will become violent. There are many factors contributing to violence, and violent films, games and other media are some of those factors. They may not have a huge effect on violent behavior compared to other causes, but there is an irrefutable effect and it has certainly cost lives. The evidence shows that drinking while playing violent video games will increase your risk of becoming a violent drunk with a bad liver.
Furthermore, consider this statement by communications professor Henry Jenkins:
"According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure."
Now consider the same rhetoric shifted to a different topic. All of these data are factual according to the provided sources:
"According to [CA: A Cancer Journal for Clinicians] statistics, the rate of [lung cancer diagnosis] in the United States is at a [14]-year low [(from 1990 to end of data)]. Researchers find that people [diagnosed] for [lung cancer] typically consume less [tobacco] before [being diagnosed] than the average [smoker] in the general population. It's true that [people] who have [been diagnosed with lung cancer] in America have also been [smokers]. ...[21.5] percent of [males] and [17.3] percent of [females smoke]. The overwhelming majority of [people] who [smoke] do NOT [get lung cancer]. According to a [2012 World Health Organization] report, [one of] the strongest risk factors for [cancer] centered on [diesel fumes] not [smoking]. (http://onlinelibrary.wiley.com/doi/10.3322/CA.2007.0010/pdf --