Slashdot Mirror


User: PiMan

PiMan's activity in the archive.

Stories
0
Comments
152
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 152

  1. Re:Open source games and engines? on Myth II Linux Demo · · Score: 1

    For "the development of one [to] subsidize the other", you don't necessarily need to be in the same company/be the same people. For example, you write your code and release it under an open source license. However, you then license out support to the company working on the content portion. The company that works closest to you (ie, pays you the most money) will get the best understanding of the engine, and therefore, can make the best game.

  2. Re:Blam!, Open sourche games? on Myth II Linux Demo · · Score: 1
    Releasing a program as free software dosen't necessarily imply you can't make money for it. Red Hat obviously turns a profit, as does Cygnus. Companies like Lego are realizing the benefits of open source in markets that aren't primarily software. What's needed to make money on open source games is a new distribution paradigm. For example, some games are 4 or 5 CDs long now, but only use ~20MB HDD space. Most people would rather use the CDs than several gigabytes of space.

    Alternately, there's the idea of releasing the engines behind the game (the part that can be reused, and can be educational), but charging for things like levels. Recall that people reguarly take ideas from art and music and don't get sued (imagine if Picasso had patented or copyrighted every style he came up with). Basing a new product off the artwork only requires the art itself; basing ideas off of the engine requires the code.