If this is the case, then why don't we just publish credit card numbers freely? I don't have a problem shopping on line, but I would feel a lot better about buying from a store that won't get hacked/cracked the next day as then I would have to deal with the credit card company
If they steal my card: probably many hours on hold with the credit card company then a couple of hours explaining to ten different people that I didn't have a DVD player shipped to Honduras then a 2 week wait for a new Credit card
There should be an outside agency that conducts audits of security systems and then gives it there public stamp of approval, not so much to say "this web site uses good software for your transactions" but more of a "This web site has been put through a base test of common methods for hacking/cracking and has passed."
The agency is nuetral and allows a little Icon in the corner of the web page to show that the sever has been checked. This would give confidence to the consumer and the companies selling over the internet could use it as a selling point e.g. are servers have been audited by the "Guardian" security services.
A week after I saw The phantom menace here, they had it in the mall, in mulitple formats, Japanese, English, English with Japanese subtitles, all of which varied in quality, one was of at least VHS quality though... most sucked though. Funny to go into a mall with signs all over the place for a movie that hadn't opened yet (at least it hadn't there) and then be able to watch the movie in front of the store upstairs. Then watch them shut down all of the shops when the cops came around...
In the months following the Columbine shootings there has been a lot of debate among the press about what exactly caused the incident to happen. While we can be sure that there is no one single cause, one important "cause" has been left out. It is a cause that might be a little close to our hearts, and it is related to the video games that many of us enjoy on a regular basis, but not in the way that the press typically depicts them as anger filled de-sensitizing catalysts for violence. The true cause is more likely the reset button.
It is the reset button which form habits that cheapen the value of life, teaching us "If I can't do it well, why do it at all?". Points low? just restart, learn from mistakes, avoid random bad luck, and play the same level over again. Its very reasonable, its the "smart" way top play games. It gives us the chance to perfect the grenade attack on the giant beast, or to avoid the random vaguries of getting attacked on a trading run and losing your transports. We learn by experience to save often, and to restart whenever danger looks like it may get the best of us. Why bother to continue Pac-Man (or any other game) if yoiu lose two of your three lives on the first level? This is the same mindset going through many youths, they (I also speak of my own experiences) feel that they have already blown so many chances that "winning" the game becomes a distinctly foreign concept
These are the games that teach us that rather than getting through a difficult period, with a tenuous hold on life, we should just hit the reset button. Unfortunately we don't have a save button, and we certainly can't start from the begining again (though many wish we could)
I am hesitant to use examples here as they may be misleading, but it would seem clear that commitment to the game dramatically changes the dynamics of the situation. Whenever playing against other people, it is not in our best interest to quit the game as we will undergo a period of being "out" until the next game starts up. Similarly, the simple investment of a quarter (now more likely a dollar), as might be done in the arcades, encourages the game to the final conclusion, no matter how desperate the situation.
This is equally true playing "oregon trail" (or whatever incarnation the game may be in now, I can only refer to my only experience with it on the Apple II), or even microsofts solitaire (or anyone elses solitaire for that matter)if you are dealt a bad hand, deal again.
Anyhow, in the end it going to be conjecture as anything that could "prove" anything about the subject would be so full of mumbojumbo that any intelligent reader would not be able to take it at face value.
"those incredibly large harddrives that are the size of my pinky were supposed to be done by now.... "
Of course, back then an incredibly hard drive would be about 340MB (if that), and the IBM microdrive is about the size of your thumb, so maybe their predictions arent all that far off!
I hope that I wasn't the only one un-nerved by Bill looking over my shoulder as I read the article! (in the time ad http://image.pathfinder.com/time/images/timelink.g if)
I think they they are going about it the right way, who is to say that this concept won't be a combination of the Yellow pages (the information aspect, not the advertising aspect), Frommers (or whatever travel guide you might use), travel atlas, etc.) there is no reason it would not become indispenable within 10 years...
The sheer volume of data needed on a continual basis would necessitate a non-linear editing/moderating system that would be a cross between the hitchhikers guide (as represented in the book) and slashdot as opposed to the traditional structure of editing and writing current books.
as matter of fact, I am so impressed with the concept that I am surprised that I have not seen it in a Stephenson or Gibson novel!!
Its not to late to open source it! we don't want MS buying up the rights to the name Hitchkikers guide...
If this is the case, then why don't we just publish credit card numbers freely?
I don't have a problem shopping on line, but I would feel a lot better about buying from a store that won't get hacked/cracked the next day as then I would have to deal with the credit card company
If they steal my card:
probably many hours on hold with the credit card company
then a couple of hours explaining to ten different people that I didn't have a DVD player shipped to Honduras
then a 2 week wait for a new Credit card
I just don't want to deal with all that.
Edward
There should be an outside agency that conducts audits of security systems and then gives it there public stamp of approval, not so much to say "this web site uses good software for your transactions" but more of a "This web site has been put through a base test of common methods for hacking/cracking and has passed."
The agency is nuetral and allows a little Icon in the corner of the web page to show that the sever has been checked. This would give confidence to the consumer and the companies selling over the internet could use it as a selling point e.g. are servers have been audited by the "Guardian" security services.
Probably a good business opportunity for someone.
Edward
A week after I saw The phantom menace here, they had it in the mall, in mulitple formats, Japanese, English, English with Japanese subtitles, all of which varied in quality, one was of at least VHS quality though... most sucked though. Funny to go into a mall with signs all over the place for a movie that hadn't opened yet (at least it hadn't there) and then be able to watch the movie in front of the store upstairs. Then watch them shut down all of the shops when the cops came around...
seibed
In the months following the Columbine shootings there has been a lot of debate among the press about what exactly caused the incident to happen. While we can be sure that there is no one single cause, one important "cause" has been left out. It is a cause that might be a little close to our hearts, and it is related to the video games that many of us enjoy on a regular basis, but not in the way that the press typically depicts them as anger filled de-sensitizing catalysts for violence. The true cause is more likely the reset button.
It is the reset button which form habits that cheapen the value of life, teaching us "If I can't do it well, why do it at all?". Points low? just restart, learn from mistakes, avoid random bad luck, and play the same level over again. Its very reasonable, its the "smart" way top play games. It gives us the chance to perfect the grenade attack on the giant beast, or to avoid the random vaguries of getting attacked on a trading run and losing your transports. We learn by experience to save often, and to restart whenever danger looks like it may get the best of us. Why bother to continue Pac-Man (or any other game) if yoiu lose two of your three lives on the first level? This is the same mindset going through many youths, they (I also speak of my own experiences) feel that they have already blown so many chances that "winning" the game becomes a distinctly foreign concept
These are the games that teach us that rather than getting through a difficult period, with a tenuous hold on life, we should just hit the reset button. Unfortunately we don't have a save button, and we certainly can't start from the begining again (though many wish we could)
I am hesitant to use examples here as they may be misleading, but it would seem clear that commitment to the game dramatically changes the dynamics of the situation. Whenever playing against other people, it is not in our best interest to quit the game as we will undergo a period of being "out" until the next game starts up. Similarly, the simple investment of a quarter (now more likely a dollar), as might be done in the arcades, encourages the game to the final conclusion, no matter how desperate the situation.
This is equally true playing "oregon trail" (or whatever incarnation the game may be in now, I can only refer to my only experience with it on the Apple II), or even microsofts solitaire (or anyone elses solitaire for that matter)if you are dealt a bad hand, deal again.
Anyhow, in the end it going to be conjecture as anything that could "prove" anything about the subject would be so full of mumbojumbo that any intelligent reader would not be able to take it at face value.
seibed
Of course, back then an incredibly hard drive would be about 340MB (if that), and the IBM microdrive is about the size of your thumb, so maybe their predictions arent all that far off!
I hope that I wasn't the only one un-nerved by Bill looking over my shoulder as I read the article!g if)
(in the time ad http://image.pathfinder.com/time/images/timelink.
seibed
My comments:
I think they they are going about it the right way, who is to say that this concept won't be a combination of the Yellow pages (the information aspect, not the advertising aspect), Frommers (or whatever travel guide you might use), travel atlas, etc.) there is no reason it would not become indispenable within 10 years...
The sheer volume of data needed on a continual basis would necessitate a non-linear editing/moderating system that would be a cross between the hitchhikers guide (as represented in the book) and slashdot as opposed to the traditional structure of editing and writing current books.
as matter of fact, I am so impressed with the concept that I am surprised that I have not seen it in a Stephenson or Gibson novel!!
Its not to late to open source it! we don't want MS buying up the rights to the name Hitchkikers guide...