although you have some interesting points about the brand of Intel compared to the brand of AMD and the followers that each brand has, consumers don't simply say "I'm going to buy a new computer, let's buy an Intel because I know what that is", they ask the clerks in the computerstore or they read tests in magazines that compare computers, speed versus costs.
Of course, Intel has more "Droids" than AMD has, but the vast majority of the ordinary consumers will look for these tests in magazines or ask the clerk (he might be biased toward intel based on what packages they have in the store though).
Indeed it is, and the other files are dated 1999, so no, it's not very new at all.
The API was not that very extensive either, and the code that was supplied was simply interfaces defining the methods, no code behind it.
Any slashdot readers that might find this code useful? I'm not entirely sure why it was even released, do they want people to make applications calling these methods?
You're absolutely right, it's not the same thing at all.
Mac users (I've been a mac advocate until the year of 1996, the day quake came to PC;-) ) and MacOS is loved, it is basically loved by every mac user out there, however due to its flaws (its multitasking is worthless among other things) the Mac community has always longed a serious update of the OS, but it never came. A long long time ago Copland should have come out, but Apple ran into problems with both the OS and its financial situations, and it changed CEO several times.
So basically the Mac community haven't had a proper OS for a very long time, but the community itself is _very_ loyal to apple and if they release something really good (Mac OS X is not a rip off of any of the distro's you mentioned for instance, it's something (almost, correct me if I'm wrong) entirely new) I would expect that a lot of them would switch.
What we have here is a classic case of Domino ladies and gentlemen...
For linux gaming to become successful linux itself has to go mainstream, and it's falling short on ease of usability. The average gamer/user is not experienced enough (or do not have the time) to install and learn linux properly and install the games that are available for linux RIGHT NOW.
So once the game companies starts to see that even ordinary gamers/users installs linux with ease and has no problems in learning it then they will finally develop games for the platform and sell them through retail. IMHO linux still has a very long way to go before that happens.
This is actually why the home video games became so popular, you just sticked your game into the console and it loaded instantly. No fuss, no waiting time, nothing.
When I was little I got a Commodore 64 for christmas present. It had this tape player instead of a floppy drive and it took so damn long time to load a game for instance. When my friends showed me the Nintendo 8-bit console my jaw hit the floor, the game loaded almost instantly and there was never any problems with it.
Not only that it is not valid, the XML structure is not very logical either.
The authors of the XML file has written it like this:
<group_name></group_name>
<--properties of group-->
<group_name></group_name>
<--properties of group-->
whereas a more clever structure would have been:
<group>
<group_name></group_name>
<--properties of group-->
</group>
This way the different groups would have been separated in a more logical manner, and it would be "easier" to parse the information in the XML file.
Hey there,
although you have some interesting points about the brand of Intel compared to the brand of AMD and the followers that each brand has, consumers don't simply say "I'm going to buy a new computer, let's buy an Intel because I know what that is", they ask the clerks in the computerstore or they read tests in magazines that compare computers, speed versus costs.
Of course, Intel has more "Droids" than AMD has, but the vast majority of the ordinary consumers will look for these tests in magazines or ask the clerk (he might be biased toward intel based on what packages they have in the store though).
Indeed it is, and the other files are dated 1999, so no, it's not very new at all.
The API was not that very extensive either, and the code that was supplied was simply interfaces defining the methods, no code behind it.
Any slashdot readers that might find this code useful? I'm not entirely sure why it was even released, do they want people to make applications calling these methods?
You're absolutely right, it's not the same thing at all.
;-) ) and MacOS is loved, it is basically loved by every mac user out there, however due to its flaws (its multitasking is worthless among other things) the Mac community has always longed a serious update of the OS, but it never came. A long long time ago Copland should have come out, but Apple ran into problems with both the OS and its financial situations, and it changed CEO several times.
Mac users (I've been a mac advocate until the year of 1996, the day quake came to PC
So basically the Mac community haven't had a proper OS for a very long time, but the community itself is _very_ loyal to apple and if they release something really good (Mac OS X is not a rip off of any of the distro's you mentioned for instance, it's something (almost, correct me if I'm wrong) entirely new) I would expect that a lot of them would switch.
Just my $0.02
What we have here is a classic case of Domino ladies and gentlemen...
For linux gaming to become successful linux itself has to go mainstream, and it's falling short on ease of usability. The average gamer/user is not experienced enough (or do not have the time) to install and learn linux properly and install the games that are available for linux RIGHT NOW.
So once the game companies starts to see that even ordinary gamers/users installs linux with ease and has no problems in learning it then they will finally develop games for the platform and sell them through retail. IMHO linux still has a very long way to go before that happens.
Interesting point.
This is actually why the home video games became so popular, you just sticked your game into the console and it loaded instantly. No fuss, no waiting time, nothing.
When I was little I got a Commodore 64 for christmas present. It had this tape player instead of a floppy drive and it took so damn long time to load a game for instance. When my friends showed me the Nintendo 8-bit console my jaw hit the floor, the game loaded almost instantly and there was never any problems with it.