The other part of it being a dick move is them denying refunds based on it not being crowdsourcing when IGP's CEO was saying that it WAS a crowdsourcing profram everywhere someone would listen:
http://www.vg247.com/2012/10/30/mechwarrior-online-to-be-a-lot-better-thanks-to-crowdfunding/
"Speaking to Gamasutra, Infinite Game Publishing parent company boss Nick Foster said that
MechWarrior Online was traditionally funded at first, but then used
crowdfunding to make up any shortfalls.
“We’ve raised minimal investment funds to build a viable product for
each of our games. We then launch it [in beta] and use that minimum
viable product to start generating an income stream,” he said.
“We keep a very close partnership with our developers and use that
income to reinvest in the game, build out the features that the users
want, and head into a period of ongoing development. New content, new
features.
“The product will be a lot better for players because of the
crowdfunding. It’s allowed us to maintain a higher level of ongoing
development in the product, than if we were waiting for momentum to
build immediately after going live. In the next few months, we’ll be
able to release a lot more features.”
http://www.gamasutra.com/view/news/180401/
MechWarrior Online's long-awaited open beta begins today, partially made possible by a successful crowdfunding initiative that's raised over $5 million, without the help of Kickstarter.
http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/
"Nick Foster, CEO of Infinite Game Publishing's parent company 7G Entertainment, explained some of the rationale behind this approach to funding. "The product will be a lot better for players because of the crowdfunding. It's allowed us to maintain a higher level of ongoing development in the product than if we were waiting for
momentum to build immediately after going live. In the next few months,
we'll be able to release a lot more features."
http://www.crowdsourcing.org/article/mechwarrior-onlines-unconventional-crowdfunding-pays-off/20390
"The success of the Founder's Program reinforces IGP's vision to help
independent developers build exceptional games with the right economic
model for the global marketplace," says IGP CEO Nick Foster.
http://venturebeat.com/2012/10/29/the-first-of-three-major-titles-from-igp-mechwarrior-online-moves-into-its-open-beta-test/
Yeah, this is likely the last beta ill ever do. Or at least the first and last of anything that I put money into before its launched
The other part of it being a dick move is them denying refunds based on it not being crowdsourcing when IGP's CEO was saying that it WAS a crowdsourcing profram everywhere someone would listen: http://www.vg247.com/2012/10/30/mechwarrior-online-to-be-a-lot-better-thanks-to-crowdfunding/ "Speaking to Gamasutra, Infinite Game Publishing parent company boss Nick Foster said that MechWarrior Online was traditionally funded at first, but then used crowdfunding to make up any shortfalls. “We’ve raised minimal investment funds to build a viable product for each of our games. We then launch it [in beta] and use that minimum viable product to start generating an income stream,” he said. “We keep a very close partnership with our developers and use that income to reinvest in the game, build out the features that the users want, and head into a period of ongoing development. New content, new features. “The product will be a lot better for players because of the crowdfunding. It’s allowed us to maintain a higher level of ongoing development in the product, than if we were waiting for momentum to build immediately after going live. In the next few months, we’ll be able to release a lot more features.” http://www.gamasutra.com/view/news/180401/ MechWarrior Online's long-awaited open beta begins today, partially made possible by a successful crowdfunding initiative that's raised over $5 million, without the help of Kickstarter. http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/ "Nick Foster, CEO of Infinite Game Publishing's parent company 7G Entertainment, explained some of the rationale behind this approach to funding. "The product will be a lot better for players because of the crowdfunding. It's allowed us to maintain a higher level of ongoing development in the product than if we were waiting for momentum to build immediately after going live. In the next few months, we'll be able to release a lot more features." http://www.crowdsourcing.org/article/mechwarrior-onlines-unconventional-crowdfunding-pays-off/20390 "The success of the Founder's Program reinforces IGP's vision to help independent developers build exceptional games with the right economic model for the global marketplace," says IGP CEO Nick Foster. http://venturebeat.com/2012/10/29/the-first-of-three-major-titles-from-igp-mechwarrior-online-moves-into-its-open-beta-test/
According to IGP/PGI Billing its not. as per the refund request I sent them, and this email I received: http://pastebin.com/89jGXvFg