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User: Tinkertot

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  1. Re:Situations...(No,it isn't too much to ask) on Ask Slashdot: Employees or Contractors? · · Score: 1

    FuzzyC shaped the ether to write:
    >I know a lot of techies do this (according to the >earlier /. post that), but... isn't there >something more to life than work?
    >Can't we all get paid lots of money and work >normal 8 hour days and 40 hour weeks? Is that too >much to ask?

    No it isn't, but then again it's all a matter of what company you choose to work for, and what your priorities are.



    For example,
    I will usually pull 12hour and 13 hour days... but if that is the case, then I will demand the I get Friday off or be properly compenated for it. You usually get what you ask for.



    Another rule, that works for me is:
    Don't work on the weekends, and don't even power-up a computer on the weekends unless it is absolutely needed. End of story.


    Life is too short and the weekends are too short.



  2. Fallout 2. A case in point. on Feature: Why Being a Computer Game Developer Sucks · · Score: 1

    Don't get we wrong, Fallout 2 is an amazing game, but the errors, bugs and slow-downs I got from playing the game without the patch(I got the game when it first came out) really ruined the experience for me.

    I just wish that marketing stayed away from the programmers during the creation of the game, and Black Isle released it when it was ready, instead of rushing it straight to market. I think that the time has come to give really good game ideas the time they need to flourish, instead of rushing them to market all of the time.