Personally, I'm a huge fan of the board game Diplomacy. Not sure if technically it fits the description since the game is shipped with a finite number of game pieces, but I'm under the impression that you can add your own as needed.
The focus of the game is negotiation and strategy, and there is no element of chance (no die, cards, etc).
I considered the artistic merit when I wrote my comment.
I don't know... I've seen and experienced many forms of experimental Web design, a lot of which I've enjoyed. The word that comes to mind when I read that site is "sloppy". I don't think they sacrificed the interface for the sake of art, I think they sacrificed it because they were too busy thinking about how to sell stock and make money.
I do see your point though. Art is, obviously, entirely subjective.
Man, that's hillarious. I guess I missed out by only having a Nintendo!
Ok, that's hillarious. But what game is that sequence from? I hate inside jokes that I was not in the room for...
Personally, I'm a huge fan of the board game Diplomacy. Not sure if technically it fits the description since the game is shipped with a finite number of game pieces, but I'm under the impression that you can add your own as needed. The focus of the game is negotiation and strategy, and there is no element of chance (no die, cards, etc).
I considered the artistic merit when I wrote my comment. I don't know... I've seen and experienced many forms of experimental Web design, a lot of which I've enjoyed. The word that comes to mind when I read that site is "sloppy". I don't think they sacrificed the interface for the sake of art, I think they sacrificed it because they were too busy thinking about how to sell stock and make money. I do see your point though. Art is, obviously, entirely subjective.