Epeus' question about games that get away from the old standards of zero-sum loss and win touched my deepest core of values. I recently wrote an article for The Games Journal (www.thegamesjournal.com) on the need for a new paradigm, Non-Predatory Games. As a game designer, I want to produce games people can enjoy for the sake of playing, friendly competition. My company already makes a few, but I am actively searching for new ideas. Our website (link above) shows several in the abstract strategy games section: Lemma, Kaliko, Quintillions, Octiles, Brace, Game of the Labyrinth for starters. I'd welcome input from all you enlightened thinkers on games that don't require capturing or killing or appropriation from the other player. We are developing a few ideas now. For the year 2001, I would so much like to publish a really good game in the new paradigm. We pay royalties to the inventors of games we produce. Anyone?
Epeus' question about games that get away from the old standards of zero-sum loss and win touched my deepest core of values. I recently wrote an article for The Games Journal (www.thegamesjournal.com) on the need for a new paradigm, Non-Predatory Games. As a game designer, I want to produce games people can enjoy for the sake of playing, friendly competition. My company already makes a few, but I am actively searching for new ideas. Our website (link above) shows several in the abstract strategy games section: Lemma, Kaliko, Quintillions, Octiles, Brace, Game of the Labyrinth for starters. I'd welcome input from all you enlightened thinkers on games that don't require capturing or killing or appropriation from the other player. We are developing a few ideas now. For the year 2001, I would so much like to publish a really good game in the new paradigm. We pay royalties to the inventors of games we produce. Anyone?