Games have long past the initial stage of infancy, back in the 80' almost all the computer games created are original, some what addictive and fun. Why? Because the lack of the hardware power as well as the fact that computer is not yet a wide spread tool in every home. Games such as Pong, Asteroid, Pacman and that all too famous Tetris enters the theme and people start to realise there is an market there to be expolit.
Thus the computer games market grow and more great game appears in the early 90's. It marks the age of VGA as graphic start to take form and the lowering price of computer bring it closer to the hands of consumer. Famouse name such as Sid Meir and John Romeo become praise as gods in the eyes of gamers. So enters the all famous, Turn-base Strategies and First-person shooter. This is quickly follow by Westwood's Dune 2, where the Real-time strategies took the gaming market by storm.
As the shape of gaming markets starts to mold into place, more and more companies are formed, but less and less innovation and creativities are put in. As we see in the last 5 years or so, the Real-time strategies and First-person shooter dominated the gaming market. So many company just simply follow the same old rules of older games, as its more guarantee to sell.
Lets look at some what I consider very innovative and creative games. Dark Reign a Real-time strategies that appears in mid 97, this game was largely ignore because Total Annhilation's brilliant 3D graphics took the world by storm. However, I did have the chance to play both game, and I must say Dark Reign have the best option avaliable at the time of release. It includes things such as: Damage tolerance where units will aviod combat if they are been damage to certain level and seeks healing. Pursuit Radius where the units will pursuit and engage in enemy in his defensive radius and withdraw if they are out of that particular radius. Other features such as cloaking and morph have also been interesting. Although the interface is not the best, it's certainly fun to toy with.
The similar situation occurs for many of the Bullfrog's game, which have always been on the innovative and creatives side, games such Dungeon Keeper and Syndicate War are great fun and brings different perpective to gaming, but it seems, that it doesn't sell as well as some of the more conformed title of Real-time and First-person shooter.
There is an old saying that "if it ain't breaken why fix it". Thats what many company sees the gaming industries right now. It's seems to sell games innovation and creativities are not as important as graphics and huge publicity by advertisment. This attitude in gaming industry make many company afraid to try new things.
Thus the computer games market grow and more great game appears in the early 90's. It marks the age of VGA as graphic start to take form and the lowering price of computer bring it closer to the hands of consumer. Famouse name such as Sid Meir and John Romeo become praise as gods in the eyes of gamers. So enters the all famous, Turn-base Strategies and First-person shooter. This is quickly follow by Westwood's Dune 2, where the Real-time strategies took the gaming market by storm.
As the shape of gaming markets starts to mold into place, more and more companies are formed, but less and less innovation and creativities are put in. As we see in the last 5 years or so, the Real-time strategies and First-person shooter dominated the gaming market. So many company just simply follow the same old rules of older games, as its more guarantee to sell.
Lets look at some what I consider very innovative and creative games. Dark Reign a Real-time strategies that appears in mid 97, this game was largely ignore because Total Annhilation's brilliant 3D graphics took the world by storm. However, I did have the chance to play both game, and I must say Dark Reign have the best option avaliable at the time of release. It includes things such as: Damage tolerance where units will aviod combat if they are been damage to certain level and seeks healing. Pursuit Radius where the units will pursuit and engage in enemy in his defensive radius and withdraw if they are out of that particular radius. Other features such as cloaking and morph have also been interesting. Although the interface is not the best, it's certainly fun to toy with.
The similar situation occurs for many of the Bullfrog's game, which have always been on the innovative and creatives side, games such Dungeon Keeper and Syndicate War are great fun and brings different perpective to gaming, but it seems, that it doesn't sell as well as some of the more conformed title of Real-time and First-person shooter.
There is an old saying that "if it ain't breaken why fix it". Thats what many company sees the gaming industries right now. It's seems to sell games innovation and creativities are not as important as graphics and huge publicity by advertisment. This attitude in gaming industry make many company afraid to try new things.