I was really curious how those spectacular lighting effects where created. Was it done using shadow mapping (e.g. rendering to a depthbuffer from the light's point of view). If so, wouldn't this, if all lights were calculated this way, severely limit the number of lights per scene?
Tommy
I was really curious how those spectacular lighting effects where created. Was it done using shadow mapping (e.g. rendering to a depthbuffer from the light's point of view). If so, wouldn't this, if all lights were calculated this way, severely limit the number of lights per scene? Tommy