pong on the LCD Screen on an SGI Origin Server
on
The History of Pong
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· Score: 1
Some from SGI told me once that someone was bored and programed pong to run on the little 4" LCD screen on the front of an Sgi Origin Rack. Anyone happen to have a url with pictures of this?
Deke
Re:16 bit version of gimp
on
Linux in 3D
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· Score: 1
I know the sgi onyx 2 can display 16 bit, and the octane can display 12 bit. Other than that I dont know of anything in the pc or mac world that can display anything above 8 bit. I havent used the sun elite3d, or hpux graphic boxes, so I wouldnt doubt that some of them might display higher than 8 bit.
Actually clustering is way too slow for rendering in 3d production. The performance hit would be huge because of the latency between the machines. The only cluster that would probably work would be the sgi 3000 cluster, which does a cluster within one box and there is a huge pipe between all the bricks. (http://www.sgi.com/origin/3000/3200c.html)
Especially when working in renderman your files can get to be absolutly huge. In toy story 2, Prman rib files were 1-1.5 gig per frame. Which any cluster using 10 or 100 bT network would choke over.
16 bit version of gimp
on
Linux in 3D
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· Score: 5
The 16 bit "hollywood" version of gimp has been available for about 2 years.
http://film.gimp.org/
The GEGL library that was written to support 16 bit images and it will be integrated into gimp 2.0.
To answer the above question about what 16 bits refers to, it means that an image has 16 bits per channel of color, 16 red, 16 blue, 16 green, equaling a total of 48 bits, but in film it is refered to as a 16 bit image.
We have to render all our images out in the 16 bit format(although many get away with 8 bit images). Also all the texture we apply in cgi have to be 16 bit for film.
Actually Maya Builder costs less than 3dsmax, which is all you need for realtime 3dwork. Most games dont need fur, cloth, and nurbs. Maya builder costs(us$3k), and 3dsmax costs 3.5k, but anyone doing character animation also purchses character studio which is another 1.5k. So maya actually isn't that bad.
Also, all 3d applications take many hours of practice to get the hang of it. If you allready know a 3d application, it is quite easy to switch to others. I moved from Alias Pa to maya within a week.
Some from SGI told me once that someone was bored and programed pong to run on the little 4" LCD screen on the front of an Sgi Origin Rack. Anyone happen to have a url with pictures of this? Deke
I know the sgi onyx 2 can display 16 bit, and the octane can display 12 bit. Other than that I dont know of anything in the pc or mac world that can display anything above 8 bit. I havent used the sun elite3d, or hpux graphic boxes, so I wouldnt doubt that some of them might display higher than 8 bit.
>Linux can cluster wonderfully and inexpensively
Actually clustering is way too slow for rendering in 3d production. The performance hit would be huge because of the latency between the machines. The only cluster that would probably work would be the sgi 3000 cluster, which does a cluster within one box and there is a huge pipe between all the bricks.
(http://www.sgi.com/origin/3000/3200c.html)
Especially when working in renderman your files can get to be absolutly huge. In toy story 2, Prman rib files were 1-1.5 gig per frame. Which any cluster using 10 or 100 bT network would choke over.
The 16 bit "hollywood" version of gimp has been available for about 2 years.
http://film.gimp.org/
The GEGL library that was written to support 16 bit images and it will be integrated into gimp 2.0.
To answer the above question about what 16 bits refers to, it means that an image has 16 bits per channel of color, 16 red, 16 blue, 16 green, equaling a total of 48 bits, but in film it is refered to as a 16 bit image.
We have to render all our images out in the 16 bit format(although many get away with 8 bit images). Also all the texture we apply in cgi have to be 16 bit for film.
Actually Maya Builder costs less than 3dsmax, which is all you need for realtime 3dwork. Most games dont need fur, cloth, and nurbs. Maya builder costs(us$3k), and 3dsmax costs 3.5k, but anyone doing character animation also purchses character studio which is another 1.5k. So maya actually isn't that bad. Also, all 3d applications take many hours of practice to get the hang of it. If you allready know a 3d application, it is quite easy to switch to others. I moved from Alias Pa to maya within a week.