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User: gavinhall

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  1. Re:Half open-source on Games: The Boundary Of Open Development? · · Score: 1

    Posted by 11223:

    Ooh. That's a toughie - that stuff should, yeah, probly be part of the artistic stuff. However, AI like in Black & White (where you "train" your monsters - a very, very cool feature) would fall into the Open Source trap if they open-sourced the engine.

  2. Re:Half open-source on Games: The Boundary Of Open Development? · · Score: 1

    Posted by 11223:

    Hmm - no, it always will take effort from the programmers to adapt the engine to the specific game. It's the same thing as using the Quake III engine for a game, but open-source style. Quite a few companies do that. In the end, programmers release the modifications they made to the engine, thereby helping the next game to get built! By using an Open Source engine, every game that gets written adds to the next game, gradually increasing the general state of gaming. For instance, 007: The World Is Not Enough (the game) modified the Quake III engine to let Bond be thrown around the room by explosions. If they were using an open-source engine, that would be released, and the next adventure game would have the benefit of that effect as well. I didn't say fire the programmers - I said make life easier for the programmers, and at the same time build a better game faster!

  3. Re:Unfortunately true on Games: The Boundary Of Open Development? · · Score: 1

    Posted by 11223:

    The article didn't mean art as in drawing - it meant art as in the total artistic conceptualisation of the game. Level design, etc. are all part of that. That's why xscorch isn't a commercial game, because it doesn't have much of an "artistic conceptualisation" - the game is very addictive, but not neccesarily the result of an artistic vision. When one plays a game, one hopefully sees the vision that the makers of the game try to impact on the players of the game. You can see how they were thinking of the game. It's what seperates the good games from the bad games. It's not just artwork - it's story, level design, mood, etc. that's not just a result of programming. Keep the engine open-source - but the mood and feel of the game is the artistic part.

  4. Re:Half open-source on Games: The Boundary Of Open Development? · · Score: 1

    Posted by 11223:

    Hmm - it's fairly easy to distinguish the programming from the art. Most games use some form of wad/hog/whatever file system to load up game levels and scripts. New levels can be added through third-party add-ons that give the game a whole new story. These levels are the part that's the artistic part. The engine coding part itself is what should be Open Source. It's like downloading the source to Quake - you can get the source, but it's not worth much without a copy of the game files. In this sense, the Quake engine is open source but the game files are the artistic part that you still need to pay for.

  5. Re:Half open-source on Games: The Boundary Of Open Development? · · Score: 2

    Posted by 11223:

    Nope. What I described was a collaboration between artists and programmers as a game development team - the team produces the game, and then the programmers make the source libre for the good of the game itself. And there's more than art out there - level design, for instance, or level scripting are all places where the programmers can help in the assembly of the game files themselves. The engine should be open source, and the part that makes it the specific game that it is, the artistic components, stay the part that makes the money.

  6. Half open-source on Games: The Boundary Of Open Development? · · Score: 3
    Posted by 11223:

    The ideal format of a game is to be half open-source. As the article said, a game is half a programming matter and half an artistic matter. So, the programming parts (the graphics engine) is open source and the artistic part (the game files, wad files, hog files, whatever your game calls them-files) is distributed as the game. It's the perfect compromise. That way, people have the opportunity to improve the state of their game (doesn't work quite right on XYZ 3D Blaster? Fix the game yourself!) while the artists/writers/programmers/modelers who put their time into developing their artistic work can still get the reward for the public appreciation.

    The question is, why do some games suck as much as some art sucks?

  7. CDPD? on 16 Cell Phones In Parallel Net Access · · Score: 1

    Posted by 11223:

    Is it just me, or is that roughly the same speed as CDPD technology, only a whole lot more expensive? People need to learn how to spend their money, like giving it to me if they have nothing better to do with it.

  8. Re:700 Mhz to slow ? on Crusoe vs. Dell And Compaq · · Score: 1

    Posted by 11223:

    Whoa - how did that repitition happen? Slashdot is screwed up to day - between this and mu.current.nu (what the #$% is that?)

  9. Re:700 Mhz to slow ? on Crusoe vs. Dell And Compaq · · Score: 1

    Posted by 11223:

    640kb of ram? That ought to be enough for anybody...

  10. Re:700 Mhz to slow ? on Crusoe vs. Dell And Compaq · · Score: 1

    Posted by 11223:

    640kb of ram? That ought to be enough for anybody...

  11. Re:700 Mhz to slow ? on Crusoe vs. Dell And Compaq · · Score: 1

    Posted by 11223:

    640kb of ram? That ought to be enough for anybody...

  12. Re:M$ INTERIX on Windows Development For Unix Coders? · · Score: 2

    Posted by 11223:

    MKS toolkit also provides a POSIX environment (which is really what you're looking for). If you're not targeting 9x (only NT), it's got quite a bit of POSIX in it itself (supposedly everything up to the fork(), kill(), etc. process management falls).

  13. Re:Clue for the day on An Overview Of PNG; Mozilla M17 (Updated) · · Score: 1

    Posted by 11223:

    That's one way to do it, but even better is defining sine, cosine, arcsine, and arccosine as their taylor series. That's the "Mathematically Correct" method. (You just gave e as a taylor series).

  14. Re:machine code vs byte code on Microsoft Releases C# Language Reference · · Score: 1

    Posted by 11223:

    I haven't seen anything on this in their docs, but having every object be a COM object doesn't have to be high overhead - instead, you can use a tuned COM server such that objects get turned into COM objects the first time they're asked for.

  15. Re:C What? on Microsoft Releases C# Language Reference · · Score: 1

    Posted by 11223:

    Corel put up WordPerfect for Mac as a free download on their web site. AbiWord also reads the intro to C# document, but coredumps on the reference (at least on my system).

  16. Re:With good reason on Afternic Sues ICANN, Claims Unfair Treatment · · Score: 1

    Posted by 11223:

    If that's the case than shouldn't Afternic be prosecuted under cybersquatting laws? This whole thing is as bad as the .tv thing - maybe, if we create a new name->IP translation system up and running without these deficiancies, and get it into Linux and Mozilla it'll catch on? (This comes up every time the cybersquatting/registration issue comes up).

  17. Hmm... on ESR Invited To 'Advise' USPTO · · Score: 4

    Posted by 11223:

    I have just the T-Shirt picked out for him to wear...

  18. Re:BSD License vs. GPL on GPL To Be Tested In Court? · · Score: 3
    Posted by 11223:

    I drove to the store to buy Red Hat Linux. Here's why (and here's their business model):
    1. Even though I have a burner, some drives won't read a burned disc. I like having the CD's instead of having to install over FTP for those computers.
    2. I like the access to their priority.redhat.com address.
    3. If anything goes wrong, and I can't fix it (unlikely) there's always tech support.
    4. I like the bumper sticker and "Powered by Red Hat" sticker.
    And what's this about "online privacy"? Does that excuse not following the agreed restrictions of the GPL? You have a right to use the software without agreeing to the GPL (IANAL) but not to redistribute, modify, etc. without agreeing to it. That's how it's set up. They're saying that if you want to redistribute, modify, etc. then you must agree to this license - because nothing else gives you a right to do that.
  19. Re:It's Been Done ... on Microsoft Announces .net · · Score: 1
    Posted by 11223:

    NIS was YP. It's a method for having user information over the network. (On such a solaris box, type 'ypcat passwd' to see NIS's passwd table). Just set up a home dir on the network with that, and *boom* you're set!

    Regarding below, session management is exactly what the doctor ordered. GNOME should do it, just save the session when you log out (you can set it up to do that automatically).

  20. Not everything is click-and-pray... on Blender Goes Freeware · · Score: 1

    Posted by pixel designs:

    I recently made an image with blender, I still need to do some corrections which I left out,
    but here is the link to an explanation as well as the link to the image:
    http://www.blender.nl/ne ws-blender/shw_item.ws?di_id=36099
    If you feel that you want to skip the explanation then here is the link to the image:
    http://www.quakeclan.ne t/fallenones/render/kitchenstuff.jpg

    No raytracing was used in this image, and it was totally done within blender,
    there are better examples out there on the web, for instance, check out Randall Rickert's works:
    http://www.rickert-digital.com/
    Also, please check out Hiroshi Saito's works:
    http://www.dims.or.jp/blender/blender _jp.html
    An old NaN production:
    diditdoneit.mpg
    xype:
    http://www.xype.com/

    There is also extensive FREE documentation on blender, especially on NaN's ftp, for example:
    Blender basics, like, how to tackle the interface

    One shouldn't forget that there is lots of tutorials out there too,
    there is a blender links site that links to most of them:
    http://www.redrival.com/rash/links.htm

  21. Re:For aspirin? on XFree86 Enters Wondrous World Of CVS · · Score: 1

    Posted by 11223:

    Anything to draw attention to the platform, and advertize my usage of the best OS there is :-P

  22. Re:It's Been Done ... on Microsoft Announces .net · · Score: 1

    Posted by 11223:

    They do it here at work to - it's basically NIS (R.I.P yp) and NFS. Set up the NFS mounts that do the home directories, and have it get user accounts from NIS. Simple, no?

  23. Re:For aspirin? on XFree86 Enters Wondrous World Of CVS · · Score: 1

    Posted by 11223:

    Actually, they'll be shipping asprin now with XFree86 for the people that have to set it up...

  24. Corel vDrive? on Microsoft Announces .net · · Score: 1

    Posted by 11223:

    Aybody here heard of Corel's vDrive? A network drive (20mb) that you can access from, well, it's basically the same as what Microsoft just announced. Gotta hand it to Microsoft - stealing ideas from Corel!

  25. Re:Which PDA's are we talking about here? on Gnome On Your PDA? · · Score: 1

    Posted by 11223:

    Anybody who's ever started e with a badly formed theme (and got the lovely pink borders) knows that e itself is very, very fast. It's imlib that's slow, and using all of those pixmaps. When e makes the move to imlib2 (which is faster), it'll help (esp. given the mmx improvements in imlib2).