. Control-VR has the 10 finger version of the same idea already working as a prototype. The addition of a laser mouse sensor is new, but why is that worth a paper?.
Control-VR is still in their pre-ordering phase. Similar interfaces like Fin, Ring or other emerging prototypes.
These including 3DTouch just come out in the same time!
nobody cares to hold sth the mouse is popular because u can get stuff done with minimum energy and high efficiency, add a UP down key on the mouse or keyboard and u got ur 3rd dimension,
So how would you use the mouse in a spatial setting such as the Cave Automatic Virtual Environments (CAVE)?
Sorry to break it to you guys, but this has already been done in India...in a more polished form.
There is this thing called Ring as well. First of all, they are all just prototyping not on the market yet. So is 3DTouch.
Second of all, 3DTouch serves a different niche market of 3D applications while those two don't.
And from the summary: "...respond to a set of pre-programmed gestures...", it's where this one will go wrong, too.
I totally agree, even the LEAP allows user-defined gestures. However, for this device "pre-programmed gestures" can always be "re-programmed" as users desire because they are eventually just gestures (not fixed buttons or keys).
Waving your arm around to interact with the 3d space will surely tire your arm out if you are sitting at a computer.
Fatigue problem you mentioned is exactly right... as it occurs with Kinect, LEAP, and Wii... that's why this touch device has potential with less fatigue incurred.
. Control-VR has the 10 finger version of the same idea already working as a prototype. The addition of a laser mouse sensor is new, but why is that worth a paper? .
Control-VR is still in their pre-ordering phase. Similar interfaces like Fin, Ring or other emerging prototypes. These including 3DTouch just come out in the same time!
nobody cares to hold sth the mouse is popular because u can get stuff done with minimum energy and high efficiency, add a UP down key on the mouse or keyboard and u got ur 3rd dimension,
So how would you use the mouse in a spatial setting such as the Cave Automatic Virtual Environments (CAVE)?
Sorry to break it to you guys, but this has already been done in India...in a more polished form.
There is this thing called Ring as well. First of all, they are all just prototyping not on the market yet. So is 3DTouch. Second of all, 3DTouch serves a different niche market of 3D applications while those two don't.
So how would you use 3DConnexion in a spatial setting such as the Cave Automatic Virtual Environments (CAVE)?
Thanks for your ideas! Some of these are actually documented in our paper here: arxiv.org/abs/1406.5581
And from the summary: "...respond to a set of pre-programmed gestures...", it's where this one will go wrong, too.
I totally agree, even the LEAP allows user-defined gestures. However, for this device "pre-programmed gestures" can always be "re-programmed" as users desire because they are eventually just gestures (not fixed buttons or keys).
I agree.. with all 10 fingers, it might be an overkill. However, modular solutions like 3DTouch will be the future.
Waving your arm around to interact with the 3d space will surely tire your arm out if you are sitting at a computer.
Fatigue problem you mentioned is exactly right... as it occurs with Kinect, LEAP, and Wii... that's why this touch device has potential with less fatigue incurred.
The ring interfaces are actually now booming, 3DTouch is just one of them. Fin: http://www.youtube.com/watch?v... Ring: http://www.youtube.com/watch?v...
Why a thimble in Monopoly.
If not thimble, what other choices you have as a universal 3D input device working on both desktop and spatial settings?