Section 2 of part b of claim 5 clearly indicates that the "plurality of room objects"(ie the "map") resides on the server, whereas in Quake it most definately resides on the client system.
Or most other games, for that matter. Claim 5 indicates that the geography("list of rooms") is to be kept on the server, and used real time to update client displays. In Quake-ly games, the client system is responsible for maintaining the geography, not the server. And as far as I know, even with MMRPGs such as Everquest this data is maintained by the client, again not the server(If anyone wishes to correct me on that last, feel free).
Section 2 of part b of claim 5 clearly indicates that the "plurality of room objects"(ie the "map") resides on the server, whereas in Quake it most definately resides on the client system.
Or most other games, for that matter. Claim 5 indicates that the geography("list of rooms") is to be kept on the server, and used real time to update client displays. In Quake-ly games, the client system is responsible for maintaining the geography, not the server. And as far as I know, even with MMRPGs such as Everquest this data is maintained by the client, again not the server(If anyone wishes to correct me on that last, feel free).