You don't need proxies or anything. Everything you want is available in your average web-browser and Apache with mod_ssl. You just need a secure website with authentication and encryption. Only you know the password, only you get in. Since you're the only one using it, just create and sign the cert yourself with OpenSSL, and ignore the warnings about unkown authoritiy, etc. There are howtos all over the web for this. If you want greater security, you can use a client cert that you install on your browser at work...
It's a platform, the total of the Java language and the Java libraries, as defined by Sun.
Java is defined less and less by Sun alone as it matures. One of the best things about Java is the JCP (Java Community Process) which defines the growth of the Java platform. So, while Java is not as "Open" as some would like, it is a very open and robust language. It's not like Sun defines everything, and reaps all the benefits. The licensing is designed to protect their substantial investment in the technology.
While I agree with you in principle, he did mention that he wanted the Itanium for testing their 64 bit apps. I suppose he could repurpose some of the Sparc machines to do that after they move to x86 workstations...
Well, it's certainly not the worst ever, but it has some faults. It is HTML 3.2 compliant as the DOCTYPE declares. There's no good reason for using tags, though. This page could be XHTML transitional compliant with only some minor changes.
Have you considered going to some of the larger Mac game developers/porting houses and asked if they'd have an interest in your compiler? I'd certainly love to see more AltiVec enhanced games on the Mac. I'm sure a cost-effective time-saving solution would help. Too bad Apple gave you guys the cold-shoulder. Seems pretty typical of them, unfortunately.
The display in OS X is still pixel-based, from what I can tell, and it's annoyingly candy-like. I'm having a hard time taking it seriously so far. One of my biggest annoyances is the lack of proper window borders. You can only drag windows by their title-bars...
- They're using Apple's X11 implementation (XFree86 4.3), not Quartz, so that's one less layer of translation you mentioned.
- Adobe Illustrator is available for Mac OS X.
You don't need proxies or anything. Everything you want is available in your average web-browser and Apache with mod_ssl. You just need a secure website with authentication and encryption. Only you know the password, only you get in. Since you're the only one using it, just create and sign the cert yourself with OpenSSL, and ignore the warnings about unkown authoritiy, etc. There are howtos all over the web for this. If you want greater security, you can use a client cert that you install on your browser at work...
It's a platform, the total of the Java language and the Java libraries, as defined by Sun.
Java is defined less and less by Sun alone as it matures. One of the best things about Java is the JCP (Java Community Process) which defines the growth of the Java platform. So, while Java is not as "Open" as some would like, it is a very open and robust language. It's not like Sun defines everything, and reaps all the benefits. The licensing is designed to protect their substantial investment in the technology.
While I agree with you in principle, he did mention that he wanted the Itanium for testing their 64 bit apps. I suppose he could repurpose some of the Sparc machines to do that after they move to x86 workstations...
Well, it's certainly not the worst ever, but it has some faults. It is HTML 3.2 compliant as the DOCTYPE declares. There's no good reason for using tags, though. This page could be XHTML transitional compliant with only some minor changes.
Have you considered going to some of the larger Mac game developers/porting houses and asked if they'd have an interest in your compiler? I'd certainly love to see more AltiVec enhanced games on the Mac. I'm sure a cost-effective time-saving solution would help. Too bad Apple gave you guys the cold-shoulder. Seems pretty typical of them, unfortunately.
The display in OS X is still pixel-based, from what I can tell, and it's annoyingly candy-like. I'm having a hard time taking it seriously so far. One of my biggest annoyances is the lack of proper window borders. You can only drag windows by their title-bars...