I experienced that you need two things, to make a very good lan party: a strict organisation and good personell. Define departments (Servers, Games, Contests, Helpdesk,...), chose at least 3 supervisors for each department (make them work in shifts), assign a sane number of workers to each department, set up a headquarter, make them report there... (read information flow/management).
Think of the event with you as the company and the gamers as your customers. It is not really neccesairy for smaller parties, but you can gain very valuable experiences from it, not only for other lan parties but for your life.
If your car breaks down, you call a tow truck. They don't ask you if you changed the left front tire, honked the horn three times or whatever.
What I am trying to say is, that not all people have the skill/knowledge how to even _try_ to fix a problem. So if you do not know that there is a driver/cpu/OS/whatever on/in your computer how can you expect those people to think: "Hey it might be this, lets try that".
If you need people to write better bug reports, teach them how. No need for a README, since nobody reads documentation. At least not those who should.
And even _if_ they get the proper trainig for a new application (including how to file bug reports), how often will they report bugs? Two months after the training they have forgotten all about things they never used up to that point.
So how to fix this? I don't know. Perhaps have one person at the customers company who knows more about the application than an average user. He would know common problems/bugs and perhaps even solutions or workarounds. He would know how to file good bug reports and could help the average user.
On the other hand _if_ users would file good bug reports, it would mean that they do it often, which might reflect badly on your software;-).
Which place makes this huge a Doughnut? Is every eaten Doughnut a destroyed Universe? Is "The Restaurant at the end of the Universe" a marketing gag? If the Universe is bent how do we really look? I mean I see a whole lot of Fashion coming up: "Elvis, the bent jeans. Made to fit the REAL you" And finally, does the inventor of Doughnuts sue God because he stole the patented design?
I like that idea. Now I can fire most of my Sysadmins because all holes are automatically fixed by strikeback. This is what I call effective outsourcing.
As a pretty new user to the linux kernel, i think the above book gives a nice overview. It includes char,block,network drivers and some probing stuff: http://www.oreilly.com/catalog/linuxdrive2/
playing with a ping greater than 80 just suxx (sorry for that).
railing with a ping of 80 is nearly impossible. sure you can hit someone if he stays on route but even im q3dm17 (longest yard) a good player wont be hit by a 80 player due some in air movement.
shafting has become easier in q3a than it was in qw since it has become more inexactly but with 150 there is no fun in wasteing 100 cells and hitting the oponent 2 times.
the plasma and even the rocketlauncher, due to the smaller splash damage area, are low to medium ping weapons.
the shotgun is a weapon which works with a high ping well. also one should not underestimate the power of this one but all the other weapons are low to med ping weapons.
the grenny (no not your grandma, the grenade launcher:>) is a hp weapon if you use it to mine a whole area but aimed in air hits are not really makeable.
now most of you will say woha, ping 80, thats what i dream about, and i think the poster also wants 150 fps. but i can only say: try it out. play with ping 150 and with 80 and 40. you will feel the difference. Even between 80 and 40.
you can even see a difference between 40 and something about the 20ies if you make much use of the shaft and the railgun.
with ping 150 you also can loose sounds and these are importent (not that much in a 4on4 than in a 1on1).
so whats left to say, 150 bad, 80 playable, <40 clanwar. playing a clanwar with a ping >40 pushes you to the loser site a bit.
that does not mean you can not win the game because tactics can be played at 80 and 150 and if your oponents have a ping of 20 but nothing than the pummel they wont be much of a thread:)
I experienced that you need two things, to make a very good lan party: a strict organisation and good personell. Define departments (Servers, Games, Contests, Helpdesk, ...), chose at least 3 supervisors for each department (make them work in shifts), assign a sane number of workers to each department, set up a headquarter, make them report there... (read information flow/management).
Think of the event with you as the company and the gamers as your customers. It is not really neccesairy for smaller parties, but you can gain very valuable experiences from it, not only for other lan parties but for your life.
If your car breaks down, you call a tow truck. They don't ask you if you changed the left front tire, honked the horn three times or whatever.
;-).
What I am trying to say is, that not all people have the skill/knowledge how to even _try_ to fix a problem. So if you do not know that there is a driver/cpu/OS/whatever on/in your computer how can you expect those people to think: "Hey it might be this, lets try that".
If you need people to write better bug reports, teach them how. No need for a README, since nobody reads documentation. At least not those who should.
And even _if_ they get the proper trainig for a new application (including how to file bug reports), how often will they report bugs? Two months after the training they have forgotten all about things they never used up to that point.
So how to fix this? I don't know. Perhaps have one person at the customers company who knows more about the application than an average user. He would know common problems/bugs and perhaps even solutions or workarounds. He would know how to file good bug reports and could help the average user.
On the other hand _if_ users would file good bug reports, it would mean that they do it often, which might reflect badly on your software
Which place makes this huge a Doughnut?
Is every eaten Doughnut a destroyed Universe?
Is "The Restaurant at the end of the Universe" a marketing gag?
If the Universe is bent how do we really look? I mean I see a whole lot of Fashion coming up: "Elvis, the bent jeans. Made to fit the REAL you"
And finally, does the inventor of Doughnuts sue God because he stole the patented design?
Now there will be no place where I can hide and tell my boss: "Sorry, I could not read my emails, I was on a flight".
I like that idea. Now I can fire most of my Sysadmins because all holes are automatically fixed by strikeback.
This is what I call effective outsourcing.
As a pretty new user to the linux kernel, i think the above book gives a nice overview. It includes char,block,network drivers and some probing stuff: http://www.oreilly.com/catalog/linuxdrive2/
playing with a ping greater than 80 just suxx (sorry for that).
:>) is a hp weapon if you use it to mine a whole area but aimed in air hits are not really makeable.
:)
railing with a ping of 80 is nearly impossible. sure you can hit someone if he stays on route but even im q3dm17 (longest yard) a good player wont be hit by a 80 player due some in air movement.
shafting has become easier in q3a than it was in qw since it has become more inexactly but with 150 there is no fun in wasteing 100 cells and hitting the oponent 2 times.
the plasma and even the rocketlauncher, due to the smaller splash damage area, are low to medium ping weapons.
the shotgun is a weapon which works with a high ping well. also one should not underestimate the power of this one but all the other weapons are low to med ping weapons.
the grenny (no not your grandma, the grenade launcher
now most of you will say woha, ping 80, thats what i dream about, and i think the poster also wants 150 fps. but i can only say: try it out. play with ping 150 and with 80 and 40. you will feel the difference. Even between 80 and 40.
you can even see a difference between 40 and something about the 20ies if you make much use of the shaft and the railgun.
with ping 150 you also can loose sounds and these are importent (not that much in a 4on4 than in a 1on1).
so whats left to say, 150 bad, 80 playable, <40 clanwar. playing a clanwar with a ping >40 pushes you to the loser site a bit.
that does not mean you can not win the game because tactics can be played at 80 and 150 and if your oponents have a ping of 20 but nothing than the pummel they wont be much of a thread