>Thief should be a possible occupation but it should > also be an occupation that is easily short-lived > and/or difficult to play.
Why should it? This is the case in real life, but why should it be like that in a computer game?
People talk about these things as if its the way the whole genre should be, as if every MMORPG should be as close to real life as possible, wheres the fun in that?
> Nothing in nature is a value, without something living that gives it that worth
Replace a flaw with a flaw? Of what worth is something given by "living objects"? When does the subjective outweigh the objective?
As long as the back of your head closes them.
>Thief should be a possible occupation but it should > also be an occupation that is easily short-lived
> and/or difficult to play.
Why should it? This is the case in real life, but why should it be like that in a computer game?
People talk about these things as if its the way the whole genre should be, as if every MMORPG should be as close to real life as possible, wheres the fun in that?