You're wrong. The 3D terrain in myth and myth II wsa an important gameplay element. For example, archers can shoot farther if they are up on a hill, dwarf exploding cocktails will roll down hills, some cliffs are high enough that archers and such can fire off of the edge, while ground troops can't climb up it...
You're wrong. The 3D terrain in myth and myth II wsa an important gameplay element. For example, archers can shoot farther if they are up on a hill, dwarf exploding cocktails will roll down hills, some cliffs are high enough that archers and such can fire off of the edge, while ground troops can't climb up it...