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User: Saint+Ego

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  1. Simple math for all you boozy gamers... on Chinese Gaming Market to Reach $2.1B In 2010 · · Score: 1

    5 million subscribers on Warcraft (number is arguable, but to scale)

    So, at $15/month (average MMO subscription, give or take) we have a single product responsible for almost $1 billion in annual revenue.

    Granted, there are a lot of expenses that eat into it, but that one product generates enough to pay 20,000 people enough to be comfortable on (roughly $50k, annual).

    As game subscriptions and affiliate marketing get more comfortable, there is a very REAL probability that gamers will be able to either partially or fully subsidize their lifestyle simply by evangelizing their MMO du jour (or one of several, most likely).

    Imagine if 20% of the subscription paid by players that you refered was paid back to you every month. Imagine if 5% of the subscription paid by players that THEY refered was also paid back to you every month?

    Unfortunately, WoW doesn't have an affiliate business model. Sociolotron does, but gameplay and graphics are craptastic and it's not the type of thing you would really want to evangelize...

    As is, half the people that play MMO's don't seem to have any problem telling every single person they know how great it is and why they should give it a try.

    Look out Amway, here comes teh REAL EverCrack!