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What "experience" is there in Fallout 3 besides the combat? A tepid storyline with little room for deviation? I mean, the only variation between playthroughs is what happens in combat and how you build your character; the story is static.
What "experience" is there in Fallout 3 besides the combat? A tepid storyline with little room for deviation? I mean, the only variation between playthroughs is what happens in combat and how you build your character; the story is static.