This isn't a processor for those kind of applications.
This processor is for RAID controllers and similar I/O processing situations. Its not 'crippled', it is designed for a certain task, just as the x86 processors are designed for backwards compatibility.
The real moron is the moderators who marked this insightful, it is neither insightful nor particularly relevant.
I use the Logitech Marble FX and have no problem in Half Life, I use it for mouselook / aim and I usually end up near the top of the public servers.
Descent 3 is another problem, for some odd reason it is very sensitve and almost unplayable. I don't think it is the trackball itself, I think there are some kind of weird driver / DirectX problems.
The ball is going to pick up more gunk and skin debris than the mouse because it is in contact with your hands, even if you keep your hands relatively clean. My trackball picks up tons of stuff and has to be cleaned out more than my mice did. But it is easier to do.
I use the Logitech Marble FX at home and mice at work, that variety helps with the RSI. I tried a few at the store and settled on this, it took a while to get used to but I'm quite comfortable with it and have no problem switching back to a 'normal' mouse.
Half Life is based on the Quake 1 Engine. For details look at id's licensing page for their various engines.
Makes it even more amazing considering that engine is now GPL'd and underscores your point completely, gameplay is king. I think the fact that a freely available Half-Life mod (CounterStrike) is now reigning king of multiplayer, at least by server count. The last time I checked, there were over 3000 Half Life servers in my list, with a little over 2000 Q3 and a little over 1000 UT servers. Thats not to say that someone is going to come up with an even better mod to one of those games and dominate the multiplayer scene in the future, but it sure makes for some interesting points right now.
It is getting close though, and with plugins and authoring support already coming from the major graphics application vendors, promises to have a chance of being used in the mainstream.
Combine SVG with a DOM and scripting support (the obvious being Java^H^H^H^HECMAScript) and you have the beginning of an open standard Flash killer.
http://www.theyesmen.org/wto/
Where they successfully sent an individual as someone impersonating a speaker from the WTO, staged a pie in the face incident and when his horrible speech didn't raise enough of a reaction from the audience they staged his death.
There are so many projects there that need help, you've got to pick one that looks useful and is being used, but more importantly one that is useful for you. If you don't care about it, you're going to give up or give it halfhearted effort, resulting in docs that might have little use.
He mentions customizable, which I interpret as dynamically generated for at least the visitors that take the time to customize the page.
HTML::Template might be a place to look, while it doesn't give you embedded code in a page it forces you to separate content from presentation, which is often a bigger advantage down the road.
There have been some unofficial benchmarks of the various technologies (here is one, but it is biased) but most I've seen are nearly irrelevant because the best thing they test is the looping ability and startup time of the various technologies. And none of these covered the very thing you ask, the page embedded solutions for Perl.
From my point of view, most of these technologies are on par with each other, there aren't going to be orders of magnitude differences by switching.
The mod_perl performance pages offer quite a bit of information on tuning your application, I wouldn't be surprised to find that your biggest performance obstacles are in the code itself.
You mention 'we', how about breaking up the different embedded solutions and picking a subset of your capabilities to implement and benchmark. Then you can tell us "Which one is fastest?" Better yet, you can give us a clue as to which one is better to develop with, any hidden obstacles to a good design and so on.
The better survey grade recievers also use the two different frequency carrier waves to get faster position solutions.
There was a suggestion to start including a third GPS frequency for civilian use on the newer sattelites to improve accuracy. Imagine a few extra carefully selected frequencies built into the system, a single low cost reciever could easily get sub meter precision.
Sub centimeter accurate GPS has been available for at least 10 years to the civilian population. Its also known as Survey Grade GPS. Companies such as Trimble Navigation, Topcon and others provide reciever systems that consistently provide land surveyors with GPS systems that routinely provide results repeatable and verifiable to about 0.5cm.
The receivers use a combination of C/A code (the coarse code that inexpensive receivers use to get you within about 10M) and processing of the GPS carrier wave itself to perform measurements to that accuracy.
Five to Ten years ago you would set up two of these recievers recording GPS measurements and let each run for 15 miniutes or more, then process the data sets against each other to determine the relative positions of the two antennas. Then advances in computing the position for each epoch of satellite data recieved allowed one reciever to be mobile during data collection, only stopping to increase accuracy for each unknown point. Combine this with a radio transmitting the stationary receiver satellite data and a mobile processor powerful enough to do all the fun matrix math involved and you have a Real Time (within a second or so) Kinematic (moving) Survey Grade GPS system. Costs you about $40,000 or so.
One reason these aren't useful to Saddam is the fact that high dynamic situations (like an ICBM) break the entire system, from the C/A solution to the carrier wave processing.
If you want to know more, here is one article that goes beyond the basics of GPS positioning.
Oh, and to respond to some of the people on/., the military USED to introduce error (called Selective Availability) into the C/A code, reducing the accuracy of the measurements from a single GPS reciever from about 10m to 75m or more. That introduction of error has been turned off, though it can be turned back on in case of a national emergency. The military also has an encrypted transmission from GPS satellites called P code, it achieves a higher level of accuracy (with military recievers that can decrypt it) than the C/A code does without SA. Using two recievers (or a reciever and a differential correction signal such as that from the Coast Guard) narrows the error down to around 1m, the differrence is made up by errors introduced by the ionosphere, other atmospheric variables and the internal accuracy of the reciever clock itself. FWIW, GPS recievers are being used to measure atmospheric water vapor content, to aid in weather models and prediction.
I find tracert.com a greatsite for multiple site performance checks, up to ten sites at a time for free, all wrapped up in a nifty report.
Only thing, the domain name is misleading, as you don't get a traceroute but a measure of the time it took for a page to completely load.
Its great to compare and check webhosts and such. You find one with a great bunch of features but check it a few times during the day and find that their connectivity is pretty shoddy, now you know why the price was too good to be true.
...has been predicted for years. It hasn't happened.
In the case you mention, it sounds like bad business practices. Sure, they might go under and a bunch of people are left looking for something else, but thats just an opportunity for some other savvy techs to snag a good chunk of them and keep them happy. Sure, they'll lose some to the big guys, but the small and medium sized shops will stick around.
Re:Developers will hit the wall sooner or later
on
Nvidia's NV20
·
· Score: 3
The content developers are the ones that will hit the wall. Its one thing to blast out a few rectangular rooms and a few textures for a low poly limited engine like the ones we've been playing for the last few years. But when you've got the ability to decorate the room, trick it out with the high poly telephones, furniture and animate objects, it suddenly takes longer to get the game out the door.
We've already seen that in the game industry. Teams of 20 to 100 people cranking out stuff for 2 or 3 or 4 (Daik... nevermind) years.
Sure, movies do it, we get some beautiful movies that kill anything gaming hardware will be able to do. But movies are, what, 2 hours long? A proper game has to have 30 hours of gameplay at the very least (I'm thinking Diablo II at about 25-30 hours to take one character through), I'd rather have 75-100 hours. And with a movie, you might visit a model/texture once, where with a game it might be something that you can look at from all angles, as long as you like.
So we'll have a couple of guys working on an engine to pass geometry and texture, another 5 or 10 working out AI and extensibility and 200 artists and modelers creating the world.
I would assume he meant sysadmin on paper only. The kind of guy that shoddy recruiters bug incessantly.
I hope anyway. Otherwise I'm going to put the fact that I installed Linux on my box at home down as sysadmin experience too. Cause I don't log in as root, I created another user for myslf. And I shut off ftpd to avoid security holes. That makes me a sysadmin too, right? In a resume sort of way?
Surveyors use Feet, not Inches. There are two definitions for feet - the International Foot and the US Survey Foot.
Since the Metet was re-defined in the 50s to be some multiple of a wavelength of a specific electromagnetic emission, the definition of an inch to be exactly 2.54 cm or a foot to be.3048 meter changed the length of the foot. To maintain consistency with all the previous surveys that had been performed this was named the International Foot and a US Survey foot was created with a length to be 0.304800609602 (12 sig digits from the sources below).
Add to this difference the fact that some survey calculations are done in State Plane coordinates and even survey calculations done in plane coordinate systems can easily have 8 significant digits, the difference between the two definitions of Foot can be very significant.
3 films X 2 hours each = 6 hours
6 hours X 60 miniutes per hour x 60 seconds per miniute X 24 frames per second = 518400 frames
3000 pixels X 2000 pixels X 3 Bytes per pixel (ignoring very possible alpha channel) = 18000000 Bytes per frame (18 MB - ignoring the 1,000,00 doesn't equal 1 MB conversion)
18000000 Bytes X 518400 Frames = 9,331,200,000,000
Bytes
Add all the extra takes, the takes done for special effects, the 3D models, the textures, the stuff done for compositing, the database to keep track of all these resources, my math errors and all the stuff I'm forgetting. 100 TB is a reasonable spec for storage.
Now of course that is uncompressed. But seriously, are you going to be compressing images that are getting processed many times? You might be able to encode the final cut, but you can't be encoding, decoding and then re-encoding stuff every time you want to process something.
Article says something about not enough air up there to control attitude - she'll start spinning or tumbling and the rotation will make her black out. If she's tumbling long enough it might cause problems. I'd imagine they'd use a altitude controlled chute and maybe some kind of drouge to try and stop any spinning in case she is blacked out but you can just imagine her unconcious, spinning, through 10,000 feet and her chute tries to open and gets twisted up and she keeps dropping. Not a pretty sight.
If memory serves me correctly, there is one important detail that you left out. And feel free to correct me if I'm wrong, cause I'm just basing this on my memory of reading the account by that semi-famous SF writer that I can't think of right now. 'Hacker Crackdown' or something like that, the full text is available on the web and I read it over lunch breaks sometime back in 1995-1996.
Anyway, that important detail - Steve Jackson Games published some kind of H/Cracker game that bore a loose semblance to real life. And of course people discussed it on their Bulletin Boards. And that is one of the things that attracted attention from the FBI.
Oh, while waiting for the preview I noticed someone else has touched on this elsewhere in the thread. I'll take the -1 Redundant chance becuase this completes the otherwise excellent overview of what happened almost 10 years ago.
Particularly troubling is the fact that at least some of the content was contributed by people who most likely intended it to be online where others could get great benefit from their work. Did they give away ownership by contributing?
And finally, where can we direct our well written statements of objection to this action by CRC?
This processor is for RAID controllers and similar I/O processing situations. Its not 'crippled', it is designed for a certain task, just as the x86 processors are designed for backwards compatibility.
The real moron is the moderators who marked this insightful, it is neither insightful nor particularly relevant.
But then I'm being lazy and not checking any of this so I can't say I'm any better than the people voting for this stuff.
Lucky I could kill off all those sorry little pop up windows before it takes down the machine.
That'll learn me.
Descent 3 is another problem, for some odd reason it is very sensitve and almost unplayable. I don't think it is the trackball itself, I think there are some kind of weird driver / DirectX problems.
I use the Logitech Marble FX at home and mice at work, that variety helps with the RSI. I tried a few at the store and settled on this, it took a while to get used to but I'm quite comfortable with it and have no problem switching back to a 'normal' mouse.
Makes it even more amazing considering that engine is now GPL'd and underscores your point completely, gameplay is king. I think the fact that a freely available Half-Life mod (CounterStrike) is now reigning king of multiplayer, at least by server count. The last time I checked, there were over 3000 Half Life servers in my list, with a little over 2000 Q3 and a little over 1000 UT servers. Thats not to say that someone is going to come up with an even better mod to one of those games and dominate the multiplayer scene in the future, but it sure makes for some interesting points right now.
Not Quite
It is getting close though, and with plugins and authoring support already coming from the major graphics application vendors, promises to have a chance of being used in the mainstream.
Combine SVG with a DOM and scripting support (the obvious being Java^H^H^H^HECMAScript) and you have the beginning of an open standard Flash killer.
http://www.theyesmen.org/wto/ Where they successfully sent an individual as someone impersonating a speaker from the WTO, staged a pie in the face incident and when his horrible speech didn't raise enough of a reaction from the audience they staged his death.
There are so many projects there that need help, you've got to pick one that looks useful and is being used, but more importantly one that is useful for you. If you don't care about it, you're going to give up or give it halfhearted effort, resulting in docs that might have little use.
I'm stuck in an endless loop trying to parse that last sentence. I think it makes sense though. Now if only I can break out of it by lunchtime...
...Does Linguistic Aptitude == Programming Potential?
HTML::Template might be a place to look, while it doesn't give you embedded code in a page it forces you to separate content from presentation, which is often a bigger advantage down the road.
There have been some unofficial benchmarks of the various technologies (here is one, but it is biased) but most I've seen are nearly irrelevant because the best thing they test is the looping ability and startup time of the various technologies. And none of these covered the very thing you ask, the page embedded solutions for Perl.
From my point of view, most of these technologies are on par with each other, there aren't going to be orders of magnitude differences by switching.
The mod_perl performance pages offer quite a bit of information on tuning your application, I wouldn't be surprised to find that your biggest performance obstacles are in the code itself. You mention 'we', how about breaking up the different embedded solutions and picking a subset of your capabilities to implement and benchmark. Then you can tell us "Which one is fastest?" Better yet, you can give us a clue as to which one is better to develop with, any hidden obstacles to a good design and so on.
Oh, I understand now, should have been an extra comma in there, right?
The better survey grade recievers also use the two different frequency carrier waves to get faster position solutions.
There was a suggestion to start including a third GPS frequency for civilian use on the newer sattelites to improve accuracy. Imagine a few extra carefully selected frequencies built into the system, a single low cost reciever could easily get sub meter precision.
The receivers use a combination of C/A code (the coarse code that inexpensive receivers use to get you within about 10M) and processing of the GPS carrier wave itself to perform measurements to that accuracy.
Five to Ten years ago you would set up two of these recievers recording GPS measurements and let each run for 15 miniutes or more, then process the data sets against each other to determine the relative positions of the two antennas. Then advances in computing the position for each epoch of satellite data recieved allowed one reciever to be mobile during data collection, only stopping to increase accuracy for each unknown point. Combine this with a radio transmitting the stationary receiver satellite data and a mobile processor powerful enough to do all the fun matrix math involved and you have a Real Time (within a second or so) Kinematic (moving) Survey Grade GPS system. Costs you about $40,000 or so.
One reason these aren't useful to Saddam is the fact that high dynamic situations (like an ICBM) break the entire system, from the C/A solution to the carrier wave processing.
If you want to know more, here is one article that goes beyond the basics of GPS positioning.
Oh, and to respond to some of the people on /., the military USED to introduce error (called Selective Availability) into the C/A code, reducing the accuracy of the measurements from a single GPS reciever from about 10m to 75m or more. That introduction of error has been turned off, though it can be turned back on in case of a national emergency. The military also has an encrypted transmission from GPS satellites called P code, it achieves a higher level of accuracy (with military recievers that can decrypt it) than the C/A code does without SA. Using two recievers (or a reciever and a differential correction signal such as that from the Coast Guard) narrows the error down to around 1m, the differrence is made up by errors introduced by the ionosphere, other atmospheric variables and the internal accuracy of the reciever clock itself. FWIW, GPS recievers are being used to measure atmospheric water vapor content, to aid in weather models and prediction.
Only thing, the domain name is misleading, as you don't get a traceroute but a measure of the time it took for a page to completely load.
Its great to compare and check webhosts and such. You find one with a great bunch of features but check it a few times during the day and find that their connectivity is pretty shoddy, now you know why the price was too good to be true.
In the case you mention, it sounds like bad business practices. Sure, they might go under and a bunch of people are left looking for something else, but thats just an opportunity for some other savvy techs to snag a good chunk of them and keep them happy. Sure, they'll lose some to the big guys, but the small and medium sized shops will stick around.
We've already seen that in the game industry. Teams of 20 to 100 people cranking out stuff for 2 or 3 or 4 (Daik... nevermind) years.
Sure, movies do it, we get some beautiful movies that kill anything gaming hardware will be able to do. But movies are, what, 2 hours long? A proper game has to have 30 hours of gameplay at the very least (I'm thinking Diablo II at about 25-30 hours to take one character through), I'd rather have 75-100 hours. And with a movie, you might visit a model/texture once, where with a game it might be something that you can look at from all angles, as long as you like.
So we'll have a couple of guys working on an engine to pass geometry and texture, another 5 or 10 working out AI and extensibility and 200 artists and modelers creating the world.
I hope anyway. Otherwise I'm going to put the fact that I installed Linux on my box at home down as sysadmin experience too. Cause I don't log in as root, I created another user for myslf. And I shut off ftpd to avoid security holes. That makes me a sysadmin too, right? In a resume sort of way?
sorry, got a little out of hand...
I mean, I've experienced the MAE West packet loss and such, but at least my packets could move on to other ISPs.
Of course, the article was a little sketchey on details. Does anyone know?
Since the Metet was re-defined in the 50s to be some multiple of a wavelength of a specific electromagnetic emission, the definition of an inch to be exactly 2.54 cm or a foot to be .3048 meter changed the length of the foot. To maintain consistency with all the previous surveys that had been performed this was named the International Foot and a US Survey foot was created with a length to be 0.304800609602 (12 sig digits from the sources below).
Add to this difference the fact that some survey calculations are done in State Plane coordinates and even survey calculations done in plane coordinate systems can easily have 8 significant digits, the difference between the two definitions of Foot can be very significant.
Wisconsin Coordinate Systems Handbook Summary of Terms
Mentor Software FAQ
6 hours X 60 miniutes per hour x 60 seconds per miniute X 24 frames per second = 518400 frames
3000 pixels X 2000 pixels X 3 Bytes per pixel (ignoring very possible alpha channel) = 18000000 Bytes per frame (18 MB - ignoring the 1,000,00 doesn't equal 1 MB conversion)
18000000 Bytes X 518400 Frames = 9,331,200,000,000 Bytes
Add all the extra takes, the takes done for special effects, the 3D models, the textures, the stuff done for compositing, the database to keep track of all these resources, my math errors and all the stuff I'm forgetting. 100 TB is a reasonable spec for storage.
Now of course that is uncompressed. But seriously, are you going to be compressing images that are getting processed many times? You might be able to encode the final cut, but you can't be encoding, decoding and then re-encoding stuff every time you want to process something.
Article says something about not enough air up there to control attitude - she'll start spinning or tumbling and the rotation will make her black out. If she's tumbling long enough it might cause problems. I'd imagine they'd use a altitude controlled chute and maybe some kind of drouge to try and stop any spinning in case she is blacked out but you can just imagine her unconcious, spinning, through 10,000 feet and her chute tries to open and gets twisted up and she keeps dropping. Not a pretty sight.
Anyway, that important detail - Steve Jackson Games published some kind of H/Cracker game that bore a loose semblance to real life. And of course people discussed it on their Bulletin Boards. And that is one of the things that attracted attention from the FBI.
Oh, while waiting for the preview I noticed someone else has touched on this elsewhere in the thread. I'll take the -1 Redundant chance becuase this completes the otherwise excellent overview of what happened almost 10 years ago.
Particularly troubling is the fact that at least some of the content was contributed by people who most likely intended it to be online where others could get great benefit from their work. Did they give away ownership by contributing?
And finally, where can we direct our well written statements of objection to this action by CRC?