As for me, I eat up TRPG's, though I'm a bit tired of a grid. Instead of spells making a true circle, you get a + mark. Even the Heroes of M&M series realized a hexagon grid makes more sense for fair movement and targeting. Of course with Arc 4 removing the grid entirely, I hope we're seeing the end of the square grid map altogether.
Look at the size of your Wavebird, and look at the size of the GBA [SP], and it should be clear why this isn't going to happen any time soon. The Wavebird's hardwave for communication is so large they didn't even put rumble into it, a standard GC controller function.
Sure, there are ways to narrow down the transmitter, but you're still introducing the chance of intermittent problems with an external device that the game expects to be there.
It's one thing for the Wavebird, it only talks to the GC, but the GBA link enables two-way communication. When your wavebird dies from battery power, what happens? You pause the game with another one, and replace the batteries. When your GBA runs out of power, most games cause an error that says "you're done, reset the box." It's simply not designed to lose the connection in any way.
With Nintendo pushing connectivity with the GameCube, I have commited the life of my original GBA as a controller for the GC. My SP is a little small to use for a controller for a console, and this way I don't have to hook/unhook the GBA every time I want to leave the house. I don't play the GameCube in the dark, so the lack of lighting is not a problem.
If you're looking for a FFT game, don't forget Final Fantasy Tactics Advance. I really enjoyed this game at E3. ^^
As for me, I eat up TRPG's, though I'm a bit tired of a grid. Instead of spells making a true circle, you get a + mark. Even the Heroes of M&M series realized a hexagon grid makes more sense for fair movement and targeting. Of course with Arc 4 removing the grid entirely, I hope we're seeing the end of the square grid map altogether.
Look at the size of your Wavebird, and look at the size of the GBA [SP], and it should be clear why this isn't going to happen any time soon. The Wavebird's hardwave for communication is so large they didn't even put rumble into it, a standard GC controller function.
Sure, there are ways to narrow down the transmitter, but you're still introducing the chance of intermittent problems with an external device that the game expects to be there.
It's one thing for the Wavebird, it only talks to the GC, but the GBA link enables two-way communication. When your wavebird dies from battery power, what happens? You pause the game with another one, and replace the batteries. When your GBA runs out of power, most games cause an error that says "you're done, reset the box." It's simply not designed to lose the connection in any way.
With Nintendo pushing connectivity with the GameCube, I have commited the life of my original GBA as a controller for the GC. My SP is a little small to use for a controller for a console, and this way I don't have to hook/unhook the GBA every time I want to leave the house. I don't play the GameCube in the dark, so the lack of lighting is not a problem.