I think that an interesting analogy here would be the spread of Christianity throughout the world. Successive generations are indoctrined in the fact that "The Colony is all" and it would get to the point that the children would not understand anything different. The Colony would be the great Savior and their destination the promised land.
It worked for Christianity, and humans are involved so it would be very close to religious for these people.
But unfortunately the same would be required that the Christians have tried to do through history. "There is only one God and it is ours, everything else is heresy". IT would be replacing one ridiculous situation with another and impose controlled belief on a group of people.
They only way a generational colony ship would work is if all the initial individuals involved in the project were fanatics of one kind or another.
I am just sorry that those that so much experience think that those with less experience have any less capability to do this kind of work. I myself have 3 years experience in the IT industry and I am a senior architect with the company I work for. I started out as a support person a year and a half ago WAY over-qualified (basically because I had to start somewhere!).
If you can prove that you can do this stuff, do it well and efficiently, and only have a few years of "experience" then go for it I say.
Dont knock people for having a go.
*drops 2c and wanders out*
btw, first/. post, I am usually a lingerer, but want to voice my opinion on this.
Just a couple of points I would like to make to this post:
1. OpenGL is available on every Windows platform "out-of-the-box". With nearly every update to all flavours of Windows there has been an update to the OpenGL DLL (aswell as the GLUT DLL)
2. You want portability, try downloading the GL4Java libraries and write your 3D stuff in Java. You get all of the advantages of Java with only a MINIMAL drop in framerates. AND YOUR GAMES WILL RUN IN A JAVA2 SUPPORTED BROWSER!!!
With the above to options, plus the fact that MesaGL is fairly stable and there are Linux GL4Java binaries and Java2 Development Kits for both Windows and Linux, why would you NOT support OpenGL
- ShaneB
Re:Sounds like the SDL website would be more helpf
on
Linux Game Programming
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· Score: 1
Great Post!
What is really missing is Open Source engines. On most OpSor communities (such as SourceForge.net) there are a lot of projects where people are trying to create full games.
I think that this is the wrong way to go about it. These people should be pooling their resources. Those that are interested in writing a graphics engine should be doing that, those that like to get down and dirty with AI should do that, Input/Output. Basically they should be splitting projects up along engine lines and not along total game lines.
I think that this is why games such as UT and HL are so popular for map makers. The engine exists and they can modify it to the hearts content..
- ShaneB
I think that an interesting analogy here would be the spread of Christianity throughout the world. Successive generations are indoctrined in the fact that "The Colony is all" and it would get to the point that the children would not understand anything different. The Colony would be the great Savior and their destination the promised land.
It worked for Christianity, and humans are involved so it would be very close to religious for these people.
But unfortunately the same would be required that the Christians have tried to do through history. "There is only one God and it is ours, everything else is heresy". IT would be replacing one ridiculous situation with another and impose controlled belief on a group of people.
They only way a generational colony ship would work is if all the initial individuals involved in the project were fanatics of one kind or another.
- Shane
I am just sorry that those that so much experience think that those with less experience have any less capability to do this kind of work. I myself have 3 years experience in the IT industry and I am a senior architect with the company I work for. I started out as a support person a year and a half ago WAY over-qualified (basically because I had to start somewhere!).
/. post, I am usually a lingerer, but want to voice my opinion on this.
If you can prove that you can do this stuff, do it well and efficiently, and only have a few years of "experience" then go for it I say.
Dont knock people for having a go.
*drops 2c and wanders out*
btw, first
- Shane
Just a couple of points I would like to make to this post:
1. OpenGL is available on every Windows platform "out-of-the-box". With nearly every update to all flavours of Windows there has been an update to the OpenGL DLL (aswell as the GLUT DLL)
2. You want portability, try downloading the GL4Java libraries and write your 3D stuff in Java. You get all of the advantages of Java with only a MINIMAL drop in framerates. AND YOUR GAMES WILL RUN IN A JAVA2 SUPPORTED BROWSER!!!
With the above to options, plus the fact that MesaGL is fairly stable and there are Linux GL4Java binaries and Java2 Development Kits for both Windows and Linux, why would you NOT support OpenGL
- ShaneB
Great Post! What is really missing is Open Source engines. On most OpSor communities (such as SourceForge.net) there are a lot of projects where people are trying to create full games. I think that this is the wrong way to go about it. These people should be pooling their resources. Those that are interested in writing a graphics engine should be doing that, those that like to get down and dirty with AI should do that, Input/Output. Basically they should be splitting projects up along engine lines and not along total game lines. I think that this is why games such as UT and HL are so popular for map makers. The engine exists and they can modify it to the hearts content.. - ShaneB