Watching the OLD Quicktime Demos at Saturday nights party reminded me just how long lasting the file format and architecture has been.
After all this was content created circa 1991/1992 and was being played back with QT5 !
Admittedly there was a little scrabbling to find some pretty old codecs that have long since dropped from view - but once found they worked fine on Saturday !
If I remember correctly GigaPixel's architecture was also Tile based, and I believe they had spent quite some time trying to head off the known issues with Tile architectures (though I honestly don't know how successful they were - the demos I saw were a while ago and looked good but things have changed since then).
Of course GigaPixel was acquired by 3dfx for approx. 300 Million US$ after initially winning the XBox graphics contract and then having it pulled from beneath them. And of course 3dfx was in turn acquired (though for only 150-160 Million US$ ?) by nVidia. So if Tile based rendering has a future (and Gigapixels is good) perhaps we can expect to see it from nVidia too before long.
I've just spoken with Bruce Perens, and acknowledged that we at Be have indeed 'boo-booed' with our use of Electric Fence in libroot.so.
We're working to remove Electric Fence from libroot.so and to place it in a statically linked library that can be linked against when-ever needed (typically for debugging). We'll then also distribute the full-source to the static library.
Our plan is to complete this by the end of the week and to update the downloadable package from free.be.com and also to include the updates in future revisions of BeOS Pro.
Watching the OLD Quicktime Demos at Saturday nights party reminded me just how long lasting the file format and architecture has been.
After all this was content created circa 1991/1992 and was being played back with QT5 !
Admittedly there was a little scrabbling to find some pretty old codecs that have long since dropped from view - but once found they worked fine on Saturday !
If I remember correctly GigaPixel's architecture was also Tile based, and I believe they had spent quite some time trying to head off the known issues with Tile architectures (though I honestly don't know how successful they were - the demos I saw were a while ago and looked good but things have changed since then).
Of course GigaPixel was acquired by 3dfx for approx. 300 Million US$ after initially winning the XBox graphics contract and then having it pulled from beneath them. And of course 3dfx was in turn acquired (though for only 150-160 Million US$ ?) by nVidia. So if Tile based rendering has a future (and Gigapixels is good) perhaps we can expect to see it from nVidia too before long.
I've just spoken with Bruce Perens, and acknowledged that we at Be have indeed 'boo-booed' with our use of Electric Fence in libroot.so.
We're working to remove Electric Fence from libroot.so and to place it in a statically linked library that can be linked against when-ever needed (typically for debugging). We'll then also distribute the full-source to the static library.
Our plan is to complete this by the end of the week and to update the downloadable package from free.be.com and also to include the updates in future revisions of BeOS Pro.
Andrew Kimpton
Be Inc.