Since I got into Linux four years ago, the amount of time I have spent/wasted playing games has dropped dramatically. Before I was introduced to Linux, I played games in Windows because I had nothing better to do.
Once hooked on Linux, suddenly new learning opportunities became available and so I started to use my time more profitably, playing less games and doing more coding and system tweaking.
My point is that, for many people, Linux has made using a computer fun and interesting... so suddenly that large heap of games (both windows and Linux based) becomes redundant.
With this in mind, does a company (that makes its money porting games to Linux) have a sound business model? The unfortunate predicament of Loki suggests not.
Visit http://www.kernelhacking.org to learn how to hack the Linux kernel.
Since I got into Linux four years ago, the amount of time I have spent/wasted playing games has dropped dramatically. Before I was introduced to Linux, I played games in Windows because I had nothing better to do. Once hooked on Linux, suddenly new learning opportunities became available and so I started to use my time more profitably, playing less games and doing more coding and system tweaking. My point is that, for many people, Linux has made using a computer fun and interesting... so suddenly that large heap of games (both windows and Linux based) becomes redundant. With this in mind, does a company (that makes its money porting games to Linux) have a sound business model? The unfortunate predicament of Loki suggests not. Visit http://www.kernelhacking.org to learn how to hack the Linux kernel.