[b]>> Trapped In Windows Hell asks:[/b]
Sounds like someone may be a [i]little[/i] bias.
[b]>> Where has OpenGL gone, and what does this mean for games on GNU/Linux? [/b]
OpenGL is ancient technology and has changed little in the past five years. Its faulty and many the non-3dfx cards (any good one now) suffer through performance and quality.
[b]>> If DirectX is so hard to program in, so clunky to use[/b]
The folks who wrote this obviously have not programmed for DirectX in the past three years. I'm surprised slashdot even posted this since its so obviously mistaken. Its not even a matter of opinion anymore; DirectX is simple, powerful and operates graphics, sound and multi-client functions.
[b]>> and limits the game to being sold on only one OS, WHY do so many programmers use it?[/b]
Once again I must state the obvious. There is only one OS for games, Windows. Linux is complete junk for game, it always has and always will be. Any game that runs on Linux is for novelty use only, there is just no hardware or code support for Linux. Can you get a game to work on Linux? Occasionally yes, but often in sub-par performance and your lucky to have sound. I can get better results playing a game on my cell phone.
[b]>> It seems logical (to me, at least) that programming as portably as possible[/b]
I guess this is why Java has been dying a slow agonizing death huh? You make a game on the platform that has the best market, simple. You do not have the time or money to make it cross platform unless its very much worth your time. It just takes to long to port it and optomize the code. In the case of Jave, the performace is just aweful. This is why apple, commadore 64, and amiga kicked the bucket. They relied on companies to create programs for them when they no longer had a niche or the mass market on their side.
[b]>> leaves a lot more sales options open for the future...[/b]
I think its pretty safe to say that 99% of a games sales occur in the first 6 months (with the rare exceptions such as Myst). Most games are no longer stocked in computer stores after 6 months. I belive a previous article on slashdot eloquenlty stated that royalties for game programs are negligable if they happen at all. why then would they think of anything but the first 6 months of the games life?
[b]>> Trapped In Windows Hell asks:[/b] Sounds like someone may be a [i]little[/i] bias. [b]>> Where has OpenGL gone, and what does this mean for games on GNU/Linux? [/b] OpenGL is ancient technology and has changed little in the past five years. Its faulty and many the non-3dfx cards (any good one now) suffer through performance and quality. [b]>> If DirectX is so hard to program in, so clunky to use[/b] The folks who wrote this obviously have not programmed for DirectX in the past three years. I'm surprised slashdot even posted this since its so obviously mistaken. Its not even a matter of opinion anymore; DirectX is simple, powerful and operates graphics, sound and multi-client functions. [b]>> and limits the game to being sold on only one OS, WHY do so many programmers use it?[/b] Once again I must state the obvious. There is only one OS for games, Windows. Linux is complete junk for game, it always has and always will be. Any game that runs on Linux is for novelty use only, there is just no hardware or code support for Linux. Can you get a game to work on Linux? Occasionally yes, but often in sub-par performance and your lucky to have sound. I can get better results playing a game on my cell phone. [b]>> It seems logical (to me, at least) that programming as portably as possible[/b] I guess this is why Java has been dying a slow agonizing death huh? You make a game on the platform that has the best market, simple. You do not have the time or money to make it cross platform unless its very much worth your time. It just takes to long to port it and optomize the code. In the case of Jave, the performace is just aweful. This is why apple, commadore 64, and amiga kicked the bucket. They relied on companies to create programs for them when they no longer had a niche or the mass market on their side. [b]>> leaves a lot more sales options open for the future...[/b] I think its pretty safe to say that 99% of a games sales occur in the first 6 months (with the rare exceptions such as Myst). Most games are no longer stocked in computer stores after 6 months. I belive a previous article on slashdot eloquenlty stated that royalties for game programs are negligable if they happen at all. why then would they think of anything but the first 6 months of the games life?