I RTFA, and I got a feeling of deja vu after point #1.
It's good to be a big fish in a small pond
This is obviously true. World of Padman and Wesnoth get articles on Linux sites all the time. Even though these titles are available on Windows, no Windows sites cover them. The reason? There's probably way too much Windows game competition at that quality level.
More platforms means more opportunities
I don't see how this is actually any different than point #1. I'm certainly happy for his fortune in getting on Digg FP three times for the same game. If he had made a single-platform game, though, he wouldn't have gotten that exposure due to the #1 effect.
Vocal minorities
Again, I see this as an extension of point #1. He got mentioned on Slashdot because of the Linux build, and got Windows and Mac traffic from Slashdot. If there had been a lot of commercial Linux games, though, he wouldn't have gotten the mention on Slashdot because of... Point #1.
You can't choose your evangelists
OK, I'll give this one to him as not related to #1. He believes that Mac-heads are cultists, and I'm not arguing. j/k;)
I have played with Win7 in a VirtualBox VM (single core) with 512MB, which is the same setup I use to play with XP. Win7 performs very well on that machine.
Adrian does an enormous amount of pro-Ubuntu writing on his blog. Considering his closing paragraph contains
"And if youâ(TM)re put off by things such as activation and DRM, then Windows isnâ(TM)t the OS for you (good news is there are others to choose from)."
I don't think MS is going to be paying him any money for his posts.
The test you link to used SP2, while the new tests use SP3. XP SP2 and SP3 aren't the same thing. In fact, most benchmarks put Vista SP1 ahead of XP SP3 or at least within spitting distance of each other.
I'm not a big fan of Adrian, but he does hardware pretty seriously and lays out all his testing method well enough for you to duplicate it.
I make 30K a year and have enough cash for 4-5 years. You just need to stay debt free. And before anyone makes cracks, I don't live with my parents, but housing is part of my compensation package.
I think I was clear. Blender handles models and game engines. When enough Free engines, models, and textures are available, making a game will be significantly easier. The content is the difficult part, as far as I can tell. Open content makes that part easier.
Sure, "games" here will more appropriately be "mods," but a lot of commercial games deserve that title, anyway.
It really depends. If you mean "drop-in replacement for Exchange while keeping Outlook," then very few exist. If, however, you mean a client-server combination which matches the functionality, then there are tens of replacements, both hosted, and not. Groupwise and Lotus Notes are well-supported options.
I'm pretty sure this was a satire of all the old "Firefox really has a much higher share because of all the users who (do what you said)" posts that used to be on any Mozilla or FF story a few years ago.
I think it would be easier if FOSS game developers generally worked with a common toolkit. For example, if most developers and artists used Blender for a decent part of the games' development, then those models and textures would be easily reused or modified by others also using Blender. Engines are similar.
The real problem is that gaming is too proprietary. Once most of the engines, textures, sounds, and models necessary are made, creating a game will be much easier.
I call this pay per subjective hour. If you make a lot of money but a day at work feels like a week of pain, you're making less per subjective hour than a job which pays less but which flies by because you love it.
Sigh... I still (vaguely) remember when running the 2.2-ac kernel on RH was basically required to get useful hardware support and modern features. It was pretty much the standard one to use.
I'm not a programmer, I haven't hacked on drivers, but I've still modified PCI identifier tables to make my hardware work a couple of times in the last ten years. I love text configuration files.
I was just pointing it out in case you weren't aware. Since GEM supposedly unifies the FB with other graphics systems, I thought your question about getting rid of the framebuffer pointed to that fact. I wasn't arguing a point.
When are we going to admit to ourselves that not only are they NOT standards compatible, they do NOT want to be; nor will they ever be!
You are absolutely right. MS just released their plans for Office 2007's ODF support (in SP@). Surprise! It won't be compliant or interoperable with other implementations.
You need to look at how the MS teams are broken up, not so much how the accountants break down sales in divisions. I'm not in MS, so I may have some of my facts wrong here, but you need to look for team names like Live Meeting (supposedly being dissolved on Jan 15th in the massive RIFs going on then), STP (also hit hard with RIFs), UA, MSD, and devdiv. Other names are Services, Office, and Windows, all of which are claimed by MS insiders to be "bloated" and in need of cutting. I wouldn't want to be in Search right now with almost ten years of failure to bear.
Each team is going to be savagely judged in the next two weeks, but a lot of people inside MS say this is too long coming and may be too late to turn the company around.
Since there is a steady stream of "first ever MS Windows refund in $COUNTRY" stories, I'd say the barrier is high enough (economic or otherwise -- reread the GP) to make it beyond "a hassle."
Before you go banging the "Microsoft is doing well in a downturn," you ought to read the most recent Mini-Microsoft post where everyone is discussing massive layoffs and the day of reckoning that is coming to the company for mismanagement over the last few years -- some even go so far as to imply some kind of fraud is involved.
Level 63s are claiming MS is in the shitter and employees need to have CVs up to date.
It was a joke. Did you read my post where I said that it was not actually a DRM issue (despite Slash headlines) and linked to the technical explanation. I also said Vista and XP are on par WRT benchmarks, meaning DRM isn't slowing anything down.
I RTFA, and I got a feeling of deja vu after point #1.
This is obviously true. World of Padman and Wesnoth get articles on Linux sites all the time. Even though these titles are available on Windows, no Windows sites cover them. The reason? There's probably way too much Windows game competition at that quality level.
I don't see how this is actually any different than point #1. I'm certainly happy for his fortune in getting on Digg FP three times for the same game. If he had made a single-platform game, though, he wouldn't have gotten that exposure due to the #1 effect.
Again, I see this as an extension of point #1. He got mentioned on Slashdot because of the Linux build, and got Windows and Mac traffic from Slashdot. If there had been a lot of commercial Linux games, though, he wouldn't have gotten the mention on Slashdot because of ... Point #1.
OK, I'll give this one to him as not related to #1. He believes that Mac-heads are cultists, and I'm not arguing. j/k ;)
GeekBench 2.1.0 scores in VirtualBox (single core of a Pentium D dual core E2140 with 512MB allotted RAM and 12MB to video).
The XP version has VirtualBox drivers installed, while Win7 doesn't have them available.
What if the name is "Twitter?"
I have played with Win7 in a VirtualBox VM (single core) with 512MB, which is the same setup I use to play with XP. Win7 performs very well on that machine.
Adrian does an enormous amount of pro-Ubuntu writing on his blog. Considering his closing paragraph contains
"And if youâ(TM)re put off by things such as activation and DRM, then Windows isnâ(TM)t the OS for you (good news is there are others to choose from)."
I don't think MS is going to be paying him any money for his posts.
The test you link to used SP2, while the new tests use SP3. XP SP2 and SP3 aren't the same thing. In fact, most benchmarks put Vista SP1 ahead of XP SP3 or at least within spitting distance of each other.
I'm not a big fan of Adrian, but he does hardware pretty seriously and lays out all his testing method well enough for you to duplicate it.
I make 30K a year and have enough cash for 4-5 years. You just need to stay debt free. And before anyone makes cracks, I don't live with my parents, but housing is part of my compensation package.
I think I was clear. Blender handles models and game engines. When enough Free engines, models, and textures are available, making a game will be significantly easier. The content is the difficult part, as far as I can tell. Open content makes that part easier.
Sure, "games" here will more appropriately be "mods," but a lot of commercial games deserve that title, anyway.
Not likely. MS already has plans to embrace / extend (/extinguish?) ODF. Thinking that they will change their tune on IE is silly.
It really depends. If you mean "drop-in replacement for Exchange while keeping Outlook," then very few exist. If, however, you mean a client-server combination which matches the functionality, then there are tens of replacements, both hosted, and not. Groupwise and Lotus Notes are well-supported options.
I'm pretty sure this was a satire of all the old "Firefox really has a much higher share because of all the users who (do what you said)" posts that used to be on any Mozilla or FF story a few years ago.
In short, you missed the joke.
I think it would be easier if FOSS game developers generally worked with a common toolkit. For example, if most developers and artists used Blender for a decent part of the games' development, then those models and textures would be easily reused or modified by others also using Blender. Engines are similar.
The real problem is that gaming is too proprietary. Once most of the engines, textures, sounds, and models necessary are made, creating a game will be much easier.
I call this pay per subjective hour. If you make a lot of money but a day at work feels like a week of pain, you're making less per subjective hour than a job which pays less but which flies by because you love it.
Sigh ... I still (vaguely) remember when running the 2.2-ac kernel on RH was basically required to get useful hardware support and modern features. It was pretty much the standard one to use.
I'm not a programmer, I haven't hacked on drivers, but I've still modified PCI identifier tables to make my hardware work a couple of times in the last ten years. I love text configuration files.
Interesting that this is flamebait when it's 100% true.
I was just pointing it out in case you weren't aware. Since GEM supposedly unifies the FB with other graphics systems, I thought your question about getting rid of the framebuffer pointed to that fact. I wasn't arguing a point.
Have you heard from anyone who was actually called in and told "you have x weeks left?" I've seen some posts, but they were, of course, all anonymous.
God, I hope you're right. The day we can worry "What does it do?" instead of "What does it run?" I will have entered Nirvana.
When are we going to admit to ourselves that not only are they NOT standards compatible, they do NOT want to be; nor will they ever be!
You are absolutely right. MS just released their plans for Office 2007's ODF support (in SP@). Surprise! It won't be compliant or interoperable with other implementations.
I get from that graph that Gates spends about US$20M a day. Hmmm. Maybe he should ask Melinda to help pull back the budget .... J/K. ;)
You need to look at how the MS teams are broken up, not so much how the accountants break down sales in divisions. I'm not in MS, so I may have some of my facts wrong here, but you need to look for team names like Live Meeting (supposedly being dissolved on Jan 15th in the massive RIFs going on then), STP (also hit hard with RIFs), UA, MSD, and devdiv. Other names are Services, Office, and Windows, all of which are claimed by MS insiders to be "bloated" and in need of cutting. I wouldn't want to be in Search right now with almost ten years of failure to bear.
Each team is going to be savagely judged in the next two weeks, but a lot of people inside MS say this is too long coming and may be too late to turn the company around.
Since there is a steady stream of "first ever MS Windows refund in $COUNTRY" stories, I'd say the barrier is high enough (economic or otherwise -- reread the GP) to make it beyond "a hassle."
Before you go banging the "Microsoft is doing well in a downturn," you ought to read the most recent Mini-Microsoft post where everyone is discussing massive layoffs and the day of reckoning that is coming to the company for mismanagement over the last few years -- some even go so far as to imply some kind of fraud is involved.
Level 63s are claiming MS is in the shitter and employees need to have CVs up to date.
It was a joke. Did you read my post where I said that it was not actually a DRM issue (despite Slash headlines) and linked to the technical explanation. I also said Vista and XP are on par WRT benchmarks, meaning DRM isn't slowing anything down.
Read, dude!