I sure do, but I also don't like the idea that SBC can run lines and put up the boxes and add all the infrastructure and then have to go resell the lines for the *usage* cost.
Where I live, I am 150 yrds from a box containing DSL equipment. I have thus far been unable to use it because SBC refuses to power it up as long as they are forced to resell service to other companies. Maybe now, they will turn it on and allow me to get decent broadband service. While it is bad for competitors, I *the consumer* will probably be able to get DSL now.
I've been looking for just this and all that I have been able to come up with are funny, unsupported hacks that lack backwards compatibility. This looks perfect! Now, will it compile without any changes under HP-UX?
The video capture card isn't the issue. I've been using the same one for years. The problem is getting the video onto disk. Most hard drives can't handle the speed at which NTSC would need to be dumped in. So, you have to compress in near real time. That means a lot of RAM and a pretty great algorithm or fast CPU. In the hardware department, it is still better to buy a TiVo.
Any game can be turned into a struggle or contest. The players determine the course of it. If the people care more about winning than playing, they will play that way. On the other side, if the emphasis is on the enjoyment of play, winning and losing become irrelevant. If you want to teach your children to think that way, teach them. If you don't, they will learn from whomever influences them most often.
I learned to play games when I played with my parents. They showed me that the point of chess is the thought processes. The point of Balderdash is creativity. The point of Charades is communication. These days, I play a lot of games. For me, now, the fun is in the playing and the doing. I don't care if I win or not.
I don't think that is the point at all. Axis and Allies, by definition, produces a winner and a loser. Games like Balderdash, Charades, and Ghost can all be turned into competitive games. But, the point of playing them is the imagination. They also stress out-of-the-box thinking. I think that is what this poster is looking for.
I sure do, but I also don't like the idea that SBC can run lines and put up the boxes and add all the infrastructure and then have to go resell the lines for the *usage* cost.
Where I live, I am 150 yrds from a box containing DSL equipment. I have thus far been unable to use it because SBC refuses to power it up as long as they are forced to resell service to other companies. Maybe now, they will turn it on and allow me to get decent broadband service. While it is bad for competitors, I *the consumer* will probably be able to get DSL now.
I've been looking for just this and all that I have been able to come up with are funny, unsupported hacks that lack backwards compatibility. This looks perfect! Now, will it compile without any changes under HP-UX?
The video capture card isn't the issue. I've been using the same one for years. The problem is getting the video onto disk. Most hard drives can't handle the speed at which NTSC would need to be dumped in. So, you have to compress in near real time. That means a lot of RAM and a pretty great algorithm or fast CPU. In the hardware department, it is still better to buy a TiVo.
Any game can be turned into a struggle or contest. The players determine the course of it. If the people care more about winning than playing, they will play that way. On the other side, if the emphasis is on the enjoyment of play, winning and losing become irrelevant. If you want to teach your children to think that way, teach them. If you don't, they will learn from whomever influences them most often.
I learned to play games when I played with my parents. They showed me that the point of chess is the thought processes. The point of Balderdash is creativity. The point of Charades is communication. These days, I play a lot of games. For me, now, the fun is in the playing and the doing. I don't care if I win or not.
I don't think that is the point at all. Axis and Allies, by definition, produces a winner and a loser. Games like Balderdash, Charades, and Ghost can all be turned into competitive games. But, the point of playing them is the imagination. They also stress out-of-the-box thinking. I think that is what this poster is looking for.
what are you talking about? I have been using my IBM PS2 for almost ten years now.
Microchannel all the way