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User: Iggsplode

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  1. What makes a good RTS on Making Strategy Games with...Strategy? · · Score: 1

    Ok, I'm not a huge fan of RTS for the sole purpose that they are generally "blitz fests" as mentioned above. Anyone can build units as fast as possible and launch a massive attack and crush their enemies in a matter of minutes, and to me this is just plain boring. The game Real War was a push in the right direction for RTS games. While the gameplay leaves MUCH to be desired, and as a whole, it's not an overly great game, they did implement a couple of great ideas for future games. A supply line was put in, and some missions you have to station Anti-Aircraft Artillery in vital spots along the supply route, if you didn't, enemy attack choppers will take out the supply helicopters slowing your production of equipment. This results in players having to "own" land along the supply route in order to continue to build their army. In the long run, I do believe what RTS developers have to really focus on are adding more objectives to missions, in order to draw people away from blitzing the enemy, and focs more on strategy, but that's my opinion and my opinion alone...