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User: valpep

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  1. Sid Meyer's Gettysburg! is a good example on Making Strategy Games with...Strategy? · · Score: 1

    I have played many games over the years which require real strategy in order to do well. Many of those games were single player simulations, such as Sid Meyer's Red Storm Rising, or the good old M1 Tank Platoon. A 3-minute step sumilation of battleship combat, Action Stations! was another good simulation from the late 80's era. That simulation was so realistic, I could replicate the Battle of the River Plate (Graf Spee vs 3 British cruisers) results with amazing regularity. I even learned how to defeat the British! Today's best strategy game that actually required expert strategy and tactics is Sid Meyer's Gettysburgh. If you just pile up your troops and attack head on, you get massacred! You need to learn how to form defensive lines, take advantage of height, forests and flanking techniques. Let your troops settle in a given position, and they dig in, giving them an additional defensive advantage. Basically, an accurate (and smart) game design will bring forth the stragetic elements required during historical battles. Add multi-user capability to the game, and you'll make sure that you'll always find expert tacticians to battle with.